197 lines
4.2 KiB
C++
197 lines
4.2 KiB
C++
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/*=========================================================================
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pmjelly.cpp
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pmjelly.h"
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#ifndef __GFX_SPRBANK_H__
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#include "gfx\sprbank.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
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#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
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#ifndef __SPR_INGAMEFX_H__
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#include <ingamefx.h>
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#endif
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeJelly::enter()
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{
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m_netting=false;
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m_netState=NET_STATE__EMPTY;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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//int netstate;
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void CPlayerModeJelly::think()
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{
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// If we're netting then restore the 'real' anim number/frame before
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// doing the think so that the rest of the code doesn't know what
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// is going on ;)
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if(m_netting)
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{
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setAnimNo(m_savedAnimNo);
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setAnimFrame(m_savedAnimFrame);
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}
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CPlayerModeBase::think();
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// Start to net?
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if(!m_netting&&getPadInputDown()&PI_ACTION&&canSwingNetFromThisState())
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{
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m_netFrame=0;
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m_netting=true;
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switch(m_netState)
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{
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case NET_STATE__EMPTY:
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m_netState=NET_STATE__FULL;
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break;
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case NET_STATE__FULL:
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m_netState=NET_STATE__EMPTY;
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break;
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}
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}
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// Netting?
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if(m_netting)
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{
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//!!! m_player->setAnimNo(ANIM_SPONGEBOB_KARATE);
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m_player->setAnimNo(ANIM_SPONGEBOB_FIRE);
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m_player->setAnimFrame(m_netFrame);
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m_netFrame++;
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if(m_netFrame>=m_player->getAnimFrameCount())
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{
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m_player->setAnimNo(m_savedAnimNo);
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m_player->setAnimFrame(m_savedAnimFrame);
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m_netting=false;
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}
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}
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// netstate=m_netState;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeJelly::renderModeUi()
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{
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SpriteBank *sb;
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sFrameHdr *fh;
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sb=m_player->getSpriteBank();
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fh=sb->getFrameHeader(FRM__NET);
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if(m_netState==NET_STATE__FULL)
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{
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// Net has a jellyfish inside
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sb->printFT4Scaled(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT,256+128);
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}
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else
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{
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX-(fh->W/2),CPlayer::POWERUPUI_ICONY-(fh->H/2),0,0,CPlayer::POWERUPUI_OT);
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CPlayerModeJelly::setAnimNo(int _animNo)
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{
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CPlayerModeBase::setAnimNo(_animNo);
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m_savedAnimNo=_animNo;
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}
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void CPlayerModeJelly::setAnimFrame(int _animFrame)
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{
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CPlayerModeBase::setAnimFrame(_animFrame);
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m_savedAnimFrame=_animFrame;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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int CPlayerModeJelly::canSwingNetFromThisState()
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{
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int ret=false;
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switch(getState())
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{
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case STATE_IDLE:
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case STATE_IDLETEETER:
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case STATE_JUMP:
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case STATE_RUN:
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case STATE_FALL:
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ret=true;
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break;
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case STATE_FALLFAR:
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case STATE_BUTTBOUNCE:
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case STATE_BUTTFALL:
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case STATE_BUTTLAND:
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case STATE_DUCK:
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case STATE_SOAKUP:
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case STATE_GETUP:
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break;
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}
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return ret;
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}
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/*===========================================================================
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end */
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