SBSPSS/Utils/GinExp/Triobjed.h

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2001-01-12 23:40:39 +01:00
/**********************************************************************
*<
FILE: triobjed.h
DESCRIPTION: Editable Triangle Mesh Object
CREATED BY: Rolf Berteig
HISTORY: created 4 March 1996
*> Copyright (c) 1996, All Rights Reserved.
**********************************************************************/
#ifndef __TRIOBJED__
#define __TRIOBJED__
#include "meshadj.h"
typedef Tab<Point3> Point3Tab;
#ifdef _SUBMTLASSIGNMENT
#include "sbmtlapi.h"
#endif
// Selection levels
#define SL_OBJECT 0
#define SL_VERTEX 1
#define SL_FACE 2
#define SL_EDGE 3
#define ALIGN_CONST 0
#define ALIGN_VIEW 1
#define DEF_PICKBOX_SIZE 4
class WeldVertCMode;
class CreateVertCMode;
class BuildFaceCMode;
class DivideEdgeCMode;
class TurnEdgeCMode;
class AttachPickMode;
class ExtrudeCMode;
class AlignFaceCMode;
class FlipNormCMode;
class CutEdgeCMode; // SCA
#define CID_CREATEVERT CID_USER + 973
#define CID_BUILDFACE CID_USER + 975
#define CID_WELDVERT CID_USER + 978
#define CID_DIVIDEEDGE CID_USER + 979
#define CID_TURNEDGE CID_USER + 980
#define CID_EXTRUDE CID_USER + 990
#define CID_ALIGNFACE CID_USER + 1000
#define CID_FLIPNORM CID_USER + 1010
#define CID_CUTEDGE CID_USER + 1020 // SCA
#define SELTYPE_SINGLE 1
#define SELTYPE_POLY 2
#define SELTYPE_ELEMENT 3
#define IDC_SELSINGLE 0x4010
#define IDC_SELPOLY 0x4011
#define IDC_SELELEMENT 0x4012
#define MAX_MATID 0xffff
class NamedSelSetList {
public:
Tab<BitArray*> sets;
Tab<TSTR*> names;
~NamedSelSetList();
BitArray &operator[](int i) {return *sets[i];}
int Count() {return sets.Count();}
void AppendSet(BitArray &nset,TSTR &name);
void DeleteSet(int i);
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
void SetSize(int size);
NamedSelSetList& operator=(NamedSelSetList& from);
void DeleteSetElements(BitArray &set,int m=1);
int FindSet(TSTR &name);
};
#ifdef _SUBMTLASSIGNMENT
class EditTriObject : public TriObject, public EventUser, public ISubMtlAPI {
#else
class EditTriObject : public TriObject, public EventUser {
#endif
public:
// Class vars
static HWND hParams1;
static HWND hParams2;
static HACCEL hAccel;
static Interface *ip;
static MoveModBoxCMode *moveMode;
static RotateModBoxCMode *rotMode;
static UScaleModBoxCMode *uscaleMode;
static NUScaleModBoxCMode *nuscaleMode;
static SquashModBoxCMode *squashMode;
static SelectModBoxCMode *selectMode;
static WeldVertCMode *weldVertMode;
static CreateVertCMode *createVertMode;
static BuildFaceCMode* buildFaceMode;
static TurnEdgeCMode* turnEdgeMode;
static DivideEdgeCMode* divideEdgeMode;
static AttachPickMode* attachPickMode;
static ExtrudeCMode* extrudeMode;
static AlignFaceCMode* alignFaceMode;
static FlipNormCMode* flipMode;
static CutEdgeCMode * cutEdgeMode; // SCA
static float falloff, pinch, bubble;
static int selType;
static float normScale;
static BOOL selByVert;
static BOOL inBuildFace;
static BOOL faceUIValid;
static BOOL inNormalMove;
static BOOL ignoreBackfaces, ignoreBackedges;
static BOOL ignoreVisEdge;
static int pickBoxSize;
static int weldBoxSize;
static int attachMat;
static BOOL condenseMat;
static bool sliceSplit, cutQuadSafe, cutRefine;
static Quat sliceRot;
static Point3 sliceCenter;
static float sliceSize;
static bool sliceMode;
// Cache for computing coord. systems
static FaceClusterList *clust;
static Point3Tab *centers;
static Point3Tab *normals;
static DWORDTab *vclust;
static Tab<float> *distTab;
Point3Tab &CoordCenters();
Point3Tab &CoordNormals();
DWORDTab &VertClusters();
Tab<float> *EdgeDistTab(int iterations);
void FreeDistTab();
void FreeCoordCaches();
void MakeClusterList();
void InvalidateCoordCaches(BOOL selChange=FALSE);
NamedSelSetList vselSet;
NamedSelSetList fselSet;
NamedSelSetList eselSet;
Tab<Control*> cont;
EditTriObject();
// Animatable methods
void DeleteThis() {delete this;}
Class_ID ClassID() {return Class_ID(EDITTRIOBJ_CLASS_ID,0);}
void GetClassName(TSTR& s) ;//{s = GetString(IDS_RB_EDITABLEMESH);}
void BeginEditParams(IObjParam *ip, ULONG flags,Animatable *prev);
void EndEditParams(IObjParam *ip, ULONG flags,Animatable *next);
int NumSubs() {return cont.Count();}
Animatable* SubAnim(int i);
TSTR SubAnimName(int i);
BOOL AssignController(Animatable *control,int subAnim);
int SubNumToRefNum(int subNum) {return subNum;}
BOOL SelectSubAnim(int subNum);
// Reference methods
int NumRefs() {return cont.Count();}
RefTargetHandle GetReference(int i);
void SetReference(int i, RefTargetHandle rtarg);
void CreateContArray();
void SynchContArray();
//BOOL BypassTreeView();
void DeletePointConts(BitArray &set);
void PlugControllersSel(TimeValue t,BitArray &set);
BOOL PlugControl(TimeValue t,int i);
void SetPointAnim(TimeValue t, int i, Point3 pt);
BOOL CloneVertCont(int from, int to);
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget, PartID& partID, RefMessage message);
// BaseObject methods
ObjectState Eval(TimeValue time);
void Transform(TimeValue t, Matrix3& partm, Matrix3 tmAxis, BOOL localOrigin, Matrix3 xfrm, BOOL ar, int type);
void Move(TimeValue t, Matrix3& partm, Matrix3& tmAxis, Point3& val, BOOL localOrigin=FALSE);
void Rotate(TimeValue t, Matrix3& partm, Matrix3& tmAxis, Quat& val, BOOL localOrigin=FALSE);
void Scale(TimeValue t, Matrix3& partm, Matrix3& tmAxis, Point3& val, BOOL localOrigin=FALSE);
void TransformStart(TimeValue t) {if (ip) ip->LockAxisTripods(TRUE);}
void TransformFinish(TimeValue t) {if (ip) ip->LockAxisTripods(FALSE); InvalidateCoordCaches(); FreeDistTab();}
void TransformCancel(TimeValue t) {if (ip) ip->LockAxisTripods(FALSE); FreeDistTab();}
int Display(TimeValue t, INode* inode, ViewExp *vpt, int flags);
void GetWorldBoundBox (TimeValue t, INode * inode, ViewExp* vp, Box3& box);
void GetLocalBoundBox (TimeValue t, INode* inode, ViewExp* vp, Box3& box);
int HitTest(TimeValue t, INode* inode, int type, int crossing, int flags, IPoint2 *p, ViewExp *vpt, ModContext* mc);
void CloneSelSubComponents(TimeValue t);
void AcceptCloneSelSubComponents(TimeValue t);
void SelectSubComponent(
HitRecord *hitRec, BOOL selected, BOOL all, BOOL invert=FALSE);
void ClearSelection(int selLevel);
void SelectAll(int selLevel);
void InvertSelection(int selLevel);
void ActivateSubobjSel(int level, XFormModes& modes );
void GetSubObjectCenters(SubObjAxisCallback *cb,TimeValue t,INode *node,ModContext *mc);
void GetSubObjectTMs(SubObjAxisCallback *cb,TimeValue t,INode *node,ModContext *mc);
// Object methods
TCHAR *GetObjectName() ;//{ return GetString(IDS_RB_EDITABLEMESH);}
BOOL IsSubClassOf(Class_ID classID);
BOOL SupportsNamedSubSels() {return TRUE;}
void ActivateSubSelSet(TSTR &setName);
void NewSetFromCurSel(TSTR &setName);
void RemoveSubSelSet(TSTR &setName);
void SetupNamedSelDropDown();
int NumNamedSelSets();
TSTR GetNamedSelSetName(int i);
void SetNamedSelSetName(int i,TSTR &newName);
void NewSetByOperator(TSTR &newName,Tab<int> &sets,int op);
// Reference methods
RefTargetHandle Clone(RemapDir& remap = NoRemap());
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
// From EventUser
void Notify() {DeleteSelected();/*delete key was pressed*/}
// Local methods
void VertsHaveBeenDeleted(BitArray &set);
NamedSelSetList &GetSelSet();
void KeyboardAccelerator(int id);
void RemoveRollupPages();
void SetRollupPages();
int GetSubobjectLevel();
void SetSubobjectLevel(int level);
void SetSelType(int type);
void HoldVerts();
void HoldTopology();
void DeleteSelected();
Point3 CalcRegionAffect(Point3 v,Point3 center,Point3 delta);
Point3 CalcRegionAffect(float dist,Point3 delta);
void DeleteVertSet(BitArray set);
void DeleteFaceSet(BitArray set, BitArray *isoVert);
void HideSelectedVerts();
void UnhideAllVerts();
void HideSelectedFaces();
void UnhideAllFaces();
BOOL WeldSelectedVerts(float thresh);
void WeldSelectedVerts(Point3 pt);
void CollapseSelectedVerts();
void CollapseSelFaces();
void CollapseSelEdges();
void WeldVertSet(BitArray set,Point3 *weldPoint=NULL);
void AddNewVertex(Point3 pt);
void BuildNewFace(int *v);
void MakePlanar();
float GetPolyFaceThesh();
HitRecord *VertHitsToFaceHits(HitRecord *hitRec,BOOL all);
DWORD GetSelSmoothBits(DWORD &invalid);
void SetSelSmoothBits(DWORD bits,DWORD which);
void SelectBySmoothGroup(DWORD bits,BOOL clear);
void AutoSmooth(float thresh);
DWORD GetUsedSmoothBits();
int GetSelMatIndex();
void SetSelMatIndex(int index);
void SelectByMat(int index,BOOL clear);
void InvalidateSurfaceUI();
void FlipSelNormals();
void FlipANormal(int ix);
void UnifySelNormals();
void DetachVertFaces(TSTR &name,BOOL doFaces,BOOL del=TRUE,BOOL elem=FALSE);
void ShowNormals();
void SetSelEdgeVis(BOOL onOff);
void AutoEdge(float angle);
void AttachObject(INode *node);
void MultiAttachObject(INodeTab &nodeTab);
void TesselateFaces(float tens,BOOL edge);
void ExplodeFaces(float thresh, BOOL objs, TSTR &name);
void DoExtrude();
void StartExtrudeMode();
void BeginNormalMove(TimeValue t);
void EndNormalMove(TimeValue t,BOOL accept);
void NormalMove(TimeValue t, float amount);
void CloneSelVerts();
void CloneSelFaces(BitArray &set);
void BreakVerts();
void RemoveIsoVerts();
void AlignVertsTo(int which);
void AlignFacesTo(int which,DWORD f);
Matrix3 ComputeAlignTM(int which, float &zcent);
void SetEdgeVisCheckState();
void NSCopy();
void NSPaste();
BOOL GetUniqueSetName(TSTR &name);
int SelectNamedSet();
void SelectByNormal(BOOL front);
void SetNumSelLabel();
Color GetSelVertColor();
void SetSelVertColor(Color c);
void SelectVertByColor(Point3 selcol,int selDeltaR,int selDeltaG,int selDeltaB,BOOL add,BOOL sub);
BOOL AllocateVertColor();
BOOL SplitSharedVertCol();
void CreateCurveFromEdge(TSTR name,int curveType,BOOL ignoreHiddenEdges);
void SelectOpenEdges();
BOOL DoAttachMatOptionDialog();
int DoCut (Point3 & viewNorm, DWORD e1, float prop1, DWORD e2, float prop2); // SCA
void Slice ();
void EnterSliceMode (HWND hwnd);
void ExitSliceMode (HWND hwnd);
#ifdef _SUBMTLASSIGNMENT
void* GetInterface(ULONG id);
MtlID GetNextAvailMtlID();
BOOL HasFaceSelection();
void SetSelFaceMtlID(MtlID id, BOOL bResetUnsel = FALSE);
int GetSelFaceUniqueMtlID();
int GetSelFaceAnyMtlID();
int GetMaxMtlID();
#endif
};
// --- Command Modes -----------------------------------------------
class ExtrudeMouseProc : public MouseCallBack {
private:
MoveTransformer moveTrans;
EditTriObject *eo;
Interface *ip;
IPoint2 om;
public:
ExtrudeMouseProc(EditTriObject* o, IObjParam *i)
: moveTrans(i) {eo=o;ip=i;}
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
};
class ExtrudeSelectionProcessor : public GenModSelectionProcessor {
protected:
HCURSOR GetTransformCursor();
public:
ExtrudeSelectionProcessor(ExtrudeMouseProc *mc, EditTriObject *o, IObjParam *i)
: GenModSelectionProcessor(mc,o,i) {}
};
class ExtrudeCMode : public CommandMode {
private:
ChangeFGObject fgProc;
ExtrudeSelectionProcessor mouseProc;
ExtrudeMouseProc eproc;
EditTriObject* eo;
public:
ExtrudeCMode(EditTriObject* o, IObjParam *i) :
fgProc(o), mouseProc(&eproc,o,i), eproc(o,i) {eo=o;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_EXTRUDE; }
MouseCallBack *MouseProc(int *numPoints) { *numPoints=2; return &mouseProc; }
ChangeForegroundCallback *ChangeFGProc() { return &fgProc; }
BOOL ChangeFG( CommandMode *oldMode ) { return oldMode->ChangeFGProc() != &fgProc; }
void EnterMode();
void ExitMode();
};
class AttachPickMode :
public PickModeCallback,
public PickNodeCallback {
public:
EditTriObject* eo;
IObjParam *ip;
AttachPickMode(EditTriObject* o, IObjParam *i)
{eo=o;ip=i;}
BOOL HitTest(IObjParam *ip,HWND hWnd,ViewExp *vpt,IPoint2 m,int flags);
BOOL Pick(IObjParam *ip,ViewExp *vpt);
void EnterMode(IObjParam *ip);
void ExitMode(IObjParam *ip);
BOOL Filter(INode *node);
BOOL RightClick(IObjParam *ip,ViewExp *vpt) {return TRUE;}
PickNodeCallback *GetFilter() {return this;}
};
class WeldVertMouseProc : public MoveModBox {
private:
EditTriObject *et;
IObjParam *ip;
public:
WeldVertMouseProc(EditTriObject* e, IObjParam *i)
: MoveModBox(e,i) {et=e;ip=i;}
BOOL HitTestVerts(IPoint2 &m, ViewExp *vpt,int &v);
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
};
class WeldVertSelectionProcessor : public GenModSelectionProcessor {
protected:
HCURSOR GetTransformCursor();
public:
WeldVertSelectionProcessor(WeldVertMouseProc *mc, Object *o, IObjParam *i)
: GenModSelectionProcessor(mc,o,i) {}
};
class WeldVertCMode : public CommandMode {
private:
ChangeFGObject fgProc;
WeldVertSelectionProcessor mouseProc;
WeldVertMouseProc eproc;
EditTriObject* et;
public:
WeldVertCMode(EditTriObject* mod, IObjParam *i) :
fgProc(mod), mouseProc(&eproc,mod,i), eproc(mod,i) {et=mod;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_WELDVERT; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=2; return &mouseProc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc; }
BOOL ChangeFG( CommandMode *oldMode ) {return oldMode->ChangeFGProc() != &fgProc;}
void EnterMode();
void ExitMode();
};
class CreateVertMouseProc : public MouseCallBack {
private:
EditTriObject *et;
IObjParam *ip;
public:
CreateVertMouseProc(EditTriObject* mod, IObjParam *i)
{et=mod;ip=i;}
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
};
class CreateVertCMode : public CommandMode {
private:
ChangeFGObject fgProc;
CreateVertMouseProc proc;
EditTriObject* et;
public:
CreateVertCMode(EditTriObject* mod, IObjParam *i)
: fgProc(mod), proc(mod,i) {et=mod;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_CREATEVERT; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=1; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
class BuildFaceMouseProc : public MouseCallBack {
private:
EditTriObject *et;
IObjParam *ip;
int vts[3];
IPoint3 mpts[3];
int pt;
IPoint2 lm;
public:
BuildFaceMouseProc(EditTriObject* e, IObjParam *i);
void DrawFace(HWND hWnd,IPoint2 &m);
BOOL HitTestVerts(IPoint2 &m, ViewExp *vpt,int &v);
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
};
class BuildFaceCMode : public CommandMode {
private:
ChangeFGObject fgProc;
BuildFaceMouseProc proc;
EditTriObject *et;
public:
BuildFaceCMode(EditTriObject* e, IObjParam *i)
: fgProc(e), proc(e,i) {et=e;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_BUILDFACE; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=999999; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
class AlignFaceMouseProc : public MouseCallBack {
public:
EditTriObject *et;
IObjParam *ip;
int which;
AlignFaceMouseProc(EditTriObject* e, IObjParam *i)
{et=e;ip=i;which=ALIGN_CONST;}
HitRecord *HitTestFaces(IPoint2 &m, ViewExp *vpt);
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
};
class AlignFaceCMode : public CommandMode {
public:
ChangeFGObject fgProc;
AlignFaceMouseProc proc;
EditTriObject* et;
AlignFaceCMode(EditTriObject* e, IObjParam *i)
: fgProc(e), proc(e,i ) {et=e;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_ALIGNFACE; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=1; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
class FlipNormMouseProc : public MouseCallBack {
public:
EditTriObject *et;
IObjParam *ip;
FlipNormMouseProc(EditTriObject* e, IObjParam *i)
{et=e;ip=i;}
HitRecord *HitTestFaces(IPoint2 &m, ViewExp *vpt);
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
};
class FlipNormCMode : public CommandMode {
public:
ChangeFGObject fgProc;
FlipNormMouseProc proc;
EditTriObject* et;
FlipNormCMode(EditTriObject* e, IObjParam *i)
: fgProc(e), proc(e,i ) {et=e;}
int Class() {return MODIFY_COMMAND;}
int ID() {return CID_FLIPNORM;}
MouseCallBack *MouseProc(int *numPoints) {*numPoints=1; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
class PickEdgeMouseProc : public MouseCallBack {
public:
EditTriObject *et;
IObjParam *ip;
PickEdgeMouseProc(EditTriObject* e, IObjParam *i)
{et=e;ip=i;}
HitRecord *HitTestEdges(IPoint2 &m, ViewExp *vpt);
int proc(
HWND hwnd,
int msg,
int point,
int flags,
IPoint2 m );
virtual void EdgePick(DWORD edge)=0;
};
class DivideEdgeProc : public PickEdgeMouseProc {
public:
DivideEdgeProc(EditTriObject* e, IObjParam *i) : PickEdgeMouseProc(e,i) {}
void EdgePick(DWORD edge);
};
class TurnEdgeProc : public PickEdgeMouseProc {
public:
TurnEdgeProc(EditTriObject* e, IObjParam *i) : PickEdgeMouseProc(e,i) {}
void EdgePick(DWORD edge);
};
class DivideEdgeCMode : public CommandMode {
private:
ChangeFGObject fgProc;
DivideEdgeProc proc;
EditTriObject* et;
public:
DivideEdgeCMode(EditTriObject* e, IObjParam *i)
: fgProc(e), proc(e,i) {et=e;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_DIVIDEEDGE; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=1; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
class TurnEdgeCMode : public CommandMode {
private:
ChangeFGObject fgProc;
TurnEdgeProc proc;
EditTriObject* et;
public:
TurnEdgeCMode(EditTriObject* e, IObjParam *i)
: fgProc(e), proc(e,i) {et=e;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_TURNEDGE; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=1; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
class CutEdgeProc : public MouseCallBack { // SCA -- derived from DivideEdgeProc.
public:
EditTriObject *et;
IObjParam *ip;
DWORD e1;
bool e1set;
float prop1;
IPoint2 m1, oldm2;
CutEdgeProc(EditTriObject* e, IObjParam *i) { et=e; ip=i; e1set = FALSE;}
HitRecord *HitTestEdges(IPoint2 &m, ViewExp *vpt);
int proc(HWND hwnd, int msg, int point, int flags, IPoint2 m );
void DrawCutter (HWND hWnd,IPoint2 &m);
};
class CutEdgeCMode : public CommandMode { // SCA
private:
ChangeFGObject fgProc;
CutEdgeProc proc;
EditTriObject* et;
public:
CutEdgeCMode(EditTriObject* e, IObjParam *i)
: fgProc(e), proc(e,i) {et=e;}
int Class() { return MODIFY_COMMAND; }
int ID() { return CID_CUTEDGE; }
MouseCallBack *MouseProc(int *numPoints) {*numPoints=20; return &proc;}
ChangeForegroundCallback *ChangeFGProc() {return &fgProc;}
BOOL ChangeFG(CommandMode *oldMode) {return oldMode->ChangeFGProc()!= &fgProc;}
void EnterMode();
void ExitMode();
};
// --- Restore objects ---------------------------------------------
class MeshSelRestore : public RestoreObj {
public:
BitArray undo, redo;
EditTriObject *et;
int level;
MeshSelRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
TSTR Description() {return TSTR(_T("Mesh Sel"));}
};
class MeshVertRestore : public RestoreObj {
public:
Tab<Point3> undo, redo;
EditTriObject *et;
MeshVertRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
void EndHold() {et->ClearAFlag(A_HELD);}
TSTR Description() {return TSTR(_T("Mesh Vert"));}
};
class MeshVertColorRestore : public RestoreObj {
public:
Tab<VertColor> undo, redo;
EditTriObject *et;
MeshVertColorRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
void EndHold() {et->ClearAFlag(A_HELD);}
TSTR Description() {return TSTR(_T("Mesh Vert Color"));}
};
class MeshTopoRestore : public RestoreObj {
public:
EditTriObject *et;
Tab<Point3> uverts, rverts;
Tab<Point3> uTverts, rTverts;
Tab<Face> ufaces, rfaces;
Tab<TVFace> utvFaces, rtvFaces;
Tab<VertColor> uvertCol, rvertCol;
Tab<TVFace> uvcFaces, rvcFaces;
BitArray uvertSel, ufaceSel, uedgeSel, uvertHide;
BitArray rvertSel, rfaceSel, redgeSel, rvertHide;
BOOL undone;
Tab<Control*> ucont, rcont;
MeshTopoRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
void EndHold() {et->ClearAFlag(A_HELD);}
TSTR Description() {return TSTR(_T("Mesh Topo"));}
};
class MeshVertHideRestore : public RestoreObj {
public:
BitArray undo, redo;
EditTriObject *et;
MeshVertHideRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
TSTR Description() {return TSTR(_T("Mesh Vert Hide"));}
};
class MeshFaceHideRestore : public RestoreObj {
public:
BitArray undo, redo;
EditTriObject *et;
MeshFaceHideRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
TSTR Description() {return TSTR(_T("Mesh Face Hide"));}
};
class MeshFaceMatRestore : public RestoreObj {
public:
Tab<MtlID> undo, redo;
EditTriObject *et;
MeshFaceMatRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
void EndHold() {et->ClearAFlag(A_HELD);}
TSTR Description() {return TSTR(_T("Mesh Face Mat"));}
};
class MeshFaceSmoothRestore : public RestoreObj {
public:
Tab<DWORD> undo, redo;
EditTriObject *et;
MeshFaceSmoothRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
void EndHold() {et->ClearAFlag(A_HELD);}
TSTR Description() {return TSTR(_T("Mesh Face Smooth"));}
};
class MeshEdgeVisRestore : public RestoreObj {
public:
Tab<DWORD> undo, redo;
EditTriObject *et;
MeshEdgeVisRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
void EndHold() {et->ClearAFlag(A_HELD);}
TSTR Description() {return TSTR(_T("Mesh Edge Vis"));}
};
class FaceIndexRec {
public:
DWORD v[3], flags;
};
class UVFaceIndexRec {
public:
DWORD v[3];
};
class MeshFaceIndexRestore : public RestoreObj {
public:
Tab<FaceIndexRec> undo, redo;
Tab<UVFaceIndexRec> tundo, tredo;
EditTriObject *et;
MeshFaceIndexRestore(EditTriObject *et);
void Restore(int isUndo);
void Redo();
TSTR Description() {return TSTR(_T("Mesh Face Index"));}
};
class AppendSetRestore : public RestoreObj {
public:
BitArray set;
TSTR name;
NamedSelSetList *setList;
EditTriObject *et;
AppendSetRestore(NamedSelSetList *sl,EditTriObject *e) {
setList = sl; et = e;
}
void Restore(int isUndo) {
set = *setList->sets[setList->Count()-1];
name = *setList->names[setList->Count()-1];
setList->DeleteSet(setList->Count()-1);
if (et->ip) et->ip->NamedSelSetListChanged();
}
void Redo() {
setList->AppendSet(set,name);
if (et->ip) et->ip->NamedSelSetListChanged();
}
TSTR Description() {return TSTR(_T("Append Set"));}
};
class DeleteSetRestore : public RestoreObj {
public:
BitArray set;
TSTR name;
int index;
NamedSelSetList *setList;
EditTriObject *et;
DeleteSetRestore(int i,NamedSelSetList *sl,EditTriObject *e) {
setList = sl; et = e; index = i;
set = *setList->sets[index];
name = *setList->names[index];
}
void Restore(int isUndo) {
BitArray *n = new BitArray(set);
TSTR *nm = new TSTR(name);
setList->sets.Insert(index,1,&n);
setList->names.Insert(index,1,&nm);
if (et->ip) et->ip->NamedSelSetListChanged();
}
void Redo() {
setList->DeleteSet(index);
if (et->ip) et->ip->NamedSelSetListChanged();
}
TSTR Description() {return TSTR(_T("Delete Set"));}
};
class SetNameRestore : public RestoreObj {
public:
TSTR undo, redo;
int index;
NamedSelSetList *setList;
EditTriObject *et;
SetNameRestore(int i,NamedSelSetList *sl,EditTriObject *e) {
index = i; setList = sl; et = e;
undo = *setList->names[index];
}
void Restore(int isUndo) {
redo = *setList->names[index];
*setList->names[index] = undo;
if (et->ip) et->ip->NamedSelSetListChanged();
}
void Redo() {
*setList->names[index] = redo;
if (et->ip) et->ip->NamedSelSetListChanged();
}
TSTR Description() {return TSTR(_T("Set Name"));}
};
class AttachHitByName : public HitByNameDlgCallback {
public:
EditTriObject *eo;
AttachHitByName(EditTriObject *e) {eo=e;}
TCHAR *dialogTitle();// {return GetString(IDS_RB_MULTIATTACH);}
TCHAR *buttonText();// {return GetString(IDS_RB_ATTACH);}
int filter(INode *node);
void proc(INodeTab &nodeTab);
};
// --- tridata.cpp functions ---------------------------------------
float AffectRegionFunction(float dist,float falloff,float pinch,float bubble);
Point3 FaceNormal(Mesh &mesh, DWORD fi);
Point3 FaceCenter(Mesh &mesh, DWORD fi);
BOOL AnyFaceVertSelected(Mesh &mesh, DWORD fi);
Point3 AverageSelVertNormal(Mesh& mesh);
Point3 AverageSelVertCenter(Mesh& mesh);
void BuildAverageNormals(Mesh& mesh, Point3Tab& normals);
void MatrixFromNormal(Point3& normal, Matrix3& mat);
void BitArrayDeleteSet(BitArray &ba,BitArray &set,int m=1);
void MeshDeleteVertices(Mesh &mesh,BitArray& set);
void MeshDeleteFaces(Mesh &mesh,BitArray& set);
void PolyFromFace(Mesh& mesh,AdjFaceList &al,DWORD f,BitArray &set,float thresh,BOOL ignoreVisEdge);
void ElementFromFace(Mesh &mesh, AdjFaceList &al,DWORD f, BitArray &set);
AdjFaceList *BuildAdjFaceList(Mesh &mesh);
int GetEdgeIndex(Face &f,DWORD v0,DWORD v1);
DWORD GetOtherIndex(Face *f,DWORD v0,DWORD v1);
float AngleBetweenFaces(Mesh *mesh,DWORD f0, DWORD f1);
void FaceCenterTessellate(Mesh *mesh);
void EdgeTessellate(Mesh *mesh, AdjEdgeList *ae, AdjFaceList *af, float tens);
BOOL IsEdgeSelected(MEdge edge,Face *faces,BitArray &esel);
BOOL IsFaceSelected(MEdge edge,BitArray &fsel);
BOOL IsEdgeVisible(MEdge edge,Face *faces);
Point3 ButterFlySubdivide(MEdge edg,Mesh *mesh,AdjFaceList *af,float tens);
Point3 EdgeCenter(MEdge edge,Point3 *verts);
void ElemExplodeFaces(Mesh *mesh, float thresh, AdjFaceList *af);
void ObjExplodeFaces(EditTriObject *eo,
INode *node, TSTR &name, Interface *ip,
Mesh *mesh, float thresh, AdjFaceList *af);
void SwapEdgeVerts(Face *f,DWORD& v1,DWORD& v2);
DWORD GetFaceVertIndex(Face &f,DWORD v);
void EdgeTessellate(Mesh *mesh, AdjEdgeList *ae, AdjFaceList *af, float tens);
void ExtrudeFaces(EditTriObject *eo, Mesh& mesh,
BitArray& sel, AdjEdgeList& el, BOOL doFace);
BOOL GetDetachObjectName(HWND hDlg,TSTR &name, BOOL &elem);
void DeselectHiddenFaces(Mesh &mesh);
void SyncSelectionSets(Mesh &mesh);
#endif //__TRIOBJED__