SBSPSS/source/enemy/nbooger.cpp

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/*=========================================================================
nbooger.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __ENEMY_NBOOGER_H__
#include "enemy\nbooger.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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bool CNpcBoogerMonsterEnemy::processSensor()
{
switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 400 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
m_extendDir = EXTEND_UP;
return( true );
}
else
{
return( false );
}
}
}
}
void CNpcBoogerMonsterEnemy::processClose( int _frames )
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{
s32 velocity;
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if ( playerXDistSqr + playerYDistSqr > 10000 )
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{
// user out of range, retract
if ( m_extension > 0 )
{
// retract
velocity = 1 * _frames;
if ( m_extension < velocity )
{
velocity = m_extension;
}
m_extension -= velocity;
Pos.vx += ( -velocity * rcos( m_heading ) ) >> 12;
Pos.vy += ( -velocity * rsin( m_heading ) ) >> 12;
}
else
{
m_controlFunc = NPC_CONTROL_MOVEMENT;
m_timerFunc = NPC_TIMER_ATTACK_DONE;
m_timerTimer = GameState::getOneSecondInFrames();
m_sensorFunc = NPC_SENSOR_NONE;
}
}
else
{
if ( m_extension < NPC_BOOGER_MONSTER_MAX_EXTENSION )
{
// extend
velocity = 1 * _frames;
if ( m_extension + velocity < NPC_BOOGER_MONSTER_MAX_EXTENSION )
{
m_extension += velocity;
}
else
{
velocity = NPC_BOOGER_MONSTER_MAX_EXTENSION - m_extension;
m_extension = NPC_BOOGER_MONSTER_MAX_EXTENSION;
}
Pos.vx += ( velocity * rcos( m_heading ) ) >> 12;
Pos.vy += ( velocity * rsin( m_heading ) ) >> 12;
}
else
{
// grab player
}
}
}