2001-04-24 16:31:13 +02:00
|
|
|
/*=========================================================================
|
|
|
|
|
|
|
|
ndustdev.cpp
|
|
|
|
|
|
|
|
Author: CRB
|
|
|
|
Created:
|
|
|
|
Project: Spongebob
|
|
|
|
Purpose:
|
|
|
|
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
|
|
#include "enemy\npc.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __ENEMY_NDUSTDEV_H__
|
|
|
|
#include "enemy\ndustdev.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
|
|
#include "game\game.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2001-05-31 23:31:37 +02:00
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-04-24 16:31:13 +02:00
|
|
|
void CNpcDustDevilEnemy::postInit()
|
|
|
|
{
|
|
|
|
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
|
2001-07-05 20:21:45 +02:00
|
|
|
|
|
|
|
m_fadeVal = 128;
|
|
|
|
m_fadeOut = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcDustDevilEnemy::render()
|
|
|
|
{
|
|
|
|
SprFrame = NULL;
|
|
|
|
|
|
|
|
if ( m_isActive )
|
|
|
|
{
|
|
|
|
CEnemyThing::render();
|
|
|
|
|
|
|
|
if (canRender())
|
|
|
|
{
|
|
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
|
|
|
|
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
|
|
|
|
setSemiTrans( SprFrame, true );
|
|
|
|
m_actorGfx->RotateScale( SprFrame, renderPos, m_drawRotation, 4096, 4096 );
|
|
|
|
setRGB0( SprFrame, m_fadeVal, m_fadeVal, m_fadeVal );
|
|
|
|
|
|
|
|
sBBox boundingBox = m_actorGfx->GetBBox();
|
|
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
|
|
}
|
|
|
|
}
|
2001-04-24 16:31:13 +02:00
|
|
|
}
|
|
|
|
|
2001-05-31 23:31:37 +02:00
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-04-24 16:31:13 +02:00
|
|
|
void CNpcDustDevilEnemy::processMovement( int _frames )
|
|
|
|
{
|
2001-04-27 22:18:37 +02:00
|
|
|
s32 maxHeight = 40;
|
2001-04-24 16:31:13 +02:00
|
|
|
s32 distX, distY;
|
|
|
|
s32 fallSpeed = 3;
|
|
|
|
s8 yMovement = fallSpeed * _frames;
|
|
|
|
s32 groundHeight;
|
|
|
|
|
|
|
|
s32 moveX = 0;
|
|
|
|
s32 moveY = 0;
|
2001-04-26 18:18:31 +02:00
|
|
|
s32 moveVel = 0;
|
|
|
|
s32 moveDist = 0;
|
2001-04-24 16:31:13 +02:00
|
|
|
|
|
|
|
bool pathComplete;
|
|
|
|
|
2001-07-24 21:32:06 +02:00
|
|
|
if ( m_soundId == NOT_PLAYING && m_data[m_type].moveSfx < CSoundMediator::NUM_SFXIDS )
|
|
|
|
{
|
|
|
|
m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].moveSfx, true );
|
|
|
|
}
|
|
|
|
|
2001-04-24 16:31:13 +02:00
|
|
|
// deal with anims
|
|
|
|
|
|
|
|
if ( !m_animPlaying )
|
|
|
|
{
|
|
|
|
m_animPlaying = true;
|
|
|
|
m_frame = 0;
|
|
|
|
m_animNo = m_data[m_type].moveAnim;
|
|
|
|
}
|
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( m_fadeOut )
|
2001-04-24 16:31:13 +02:00
|
|
|
{
|
2001-07-05 20:21:45 +02:00
|
|
|
m_fadeVal -= _frames * 12;
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( m_fadeVal < 0 )
|
2001-04-24 16:31:13 +02:00
|
|
|
{
|
|
|
|
m_npcPath.resetPath();
|
|
|
|
|
|
|
|
Pos = m_base;
|
2001-07-05 20:21:45 +02:00
|
|
|
|
|
|
|
m_fadeOut = false;
|
|
|
|
m_fadeVal = 128;
|
2001-04-24 16:31:13 +02:00
|
|
|
}
|
2001-07-05 20:21:45 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// ignore y component of waypoint, since we are stuck to the ground
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( m_npcPath.thinkFlat( Pos, &pathComplete, &distX, &distY, &m_heading ) )
|
|
|
|
{
|
|
|
|
// path has finished, waypoint has changed, or there are no waypoints - do not move horizontally
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( pathComplete )
|
2001-04-24 16:31:13 +02:00
|
|
|
{
|
2001-07-05 20:21:45 +02:00
|
|
|
m_fadeOut = true;
|
2001-04-24 16:31:13 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2001-07-05 20:21:45 +02:00
|
|
|
// check for vertical movement
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( groundHeight <= yMovement )
|
|
|
|
{
|
|
|
|
// groundHeight <= yMovement indicates either just above ground or on or below ground
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
moveY = groundHeight;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// fall
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
moveY = yMovement;
|
|
|
|
}
|
|
|
|
}
|
2001-04-24 16:31:13 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2001-07-05 20:21:45 +02:00
|
|
|
// check for collision
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
distX = distX / abs( distX );
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( CGameScene::getCollision()->getHeightFromGround( Pos.vx + ( distX * m_speed * _frames ), Pos.vy ) < -maxHeight )
|
2001-04-24 16:31:13 +02:00
|
|
|
{
|
2001-07-05 20:21:45 +02:00
|
|
|
// there is an obstacle in the way, increment the path point (hopefully this will resolve the problem)
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
m_npcPath.incPath();
|
2001-04-24 16:31:13 +02:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2001-07-05 20:21:45 +02:00
|
|
|
// check for vertical movement
|
|
|
|
|
|
|
|
groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
2001-04-24 16:31:13 +02:00
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
if ( groundHeight <= yMovement )
|
|
|
|
{
|
|
|
|
// groundHeight <= yMovement indicates either just above ground or on or below ground
|
|
|
|
|
|
|
|
moveX = distX * m_speed * _frames;
|
|
|
|
moveY = groundHeight;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// fall
|
|
|
|
|
|
|
|
moveY = yMovement;
|
|
|
|
}
|
2001-04-24 16:31:13 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2001-07-05 20:21:45 +02:00
|
|
|
processMovementModifier( _frames, moveX, moveY, moveVel, moveDist );
|
|
|
|
}
|
2001-04-26 18:18:31 +02:00
|
|
|
}
|
|
|
|
|
2001-05-31 23:31:37 +02:00
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
2001-04-26 18:18:31 +02:00
|
|
|
void CNpcDustDevilEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
|
|
|
|
{
|
|
|
|
Pos.vx += distX;
|
|
|
|
Pos.vy += distY;
|
|
|
|
|
|
|
|
// sort out draw rotation
|
|
|
|
|
|
|
|
DVECTOR testPos1, testPos2;
|
|
|
|
|
|
|
|
testPos1 = testPos2 = Pos;
|
|
|
|
testPos1.vx -= 10;
|
|
|
|
testPos2.vx += 10;
|
|
|
|
|
2001-05-25 20:43:47 +02:00
|
|
|
testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
|
|
|
|
testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
|
2001-04-26 18:18:31 +02:00
|
|
|
|
|
|
|
s32 xDist = testPos2.vx - testPos1.vx;
|
|
|
|
s32 yDist = testPos2.vy - testPos1.vy;
|
|
|
|
|
2001-07-27 15:31:52 +02:00
|
|
|
s16 heading = ratan2( yDist, xDist ) & 4095;
|
2001-04-26 18:18:31 +02:00
|
|
|
|
|
|
|
m_drawRotation = heading;
|
|
|
|
}
|
2001-05-31 23:31:37 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
s32 CNpcDustDevilEnemy::getFrameShift( int _frames )
|
|
|
|
{
|
|
|
|
return( ( _frames << 8 ) >> 2 );
|
|
|
|
}
|