2001-04-26 17:13:31 +02:00
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/*=========================================================================
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npbug.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPBUG_H__
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#include "enemy\npbug.h"
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#endif
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#ifndef __LAYER_COLLISION_H__
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#include "level\layercollision.h"
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#endif
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2001-05-29 17:56:44 +02:00
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-05-25 20:43:47 +02:00
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#include "game/game.h"
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2001-05-29 17:56:44 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-26 17:13:31 +02:00
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void CNpcPricklyBugEnemy::processMovementModifier( int _frames, s32 distX, s32 distY, s32 dist, s16 headingChange )
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{
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Pos.vx += distX;
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Pos.vy += distY;
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// sort out draw rotation
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DVECTOR testPos1, testPos2;
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testPos1 = testPos2 = Pos;
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testPos1.vx -= 10;
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testPos2.vx += 10;
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2001-05-25 20:43:47 +02:00
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testPos1.vy += CGameScene::getCollision()->getHeightFromGround( testPos1.vx, testPos1.vy, 16 );
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testPos2.vy += CGameScene::getCollision()->getHeightFromGround( testPos2.vx, testPos2.vy, 16 );
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2001-04-26 17:13:31 +02:00
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s32 xDist = testPos2.vx - testPos1.vx;
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s32 yDist = testPos2.vy - testPos1.vy;
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s16 heading = ratan2( yDist, xDist );
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m_drawRotation = heading;
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2001-05-21 23:16:42 +02:00
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// sound
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CSoundMediator::playSfx( CSoundMediator::SFX_PRICKLY_BUG_MOVE );
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2001-04-26 17:13:31 +02:00
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}
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2001-05-29 17:56:44 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcPricklyBugEnemy::processShot( int _frames )
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{
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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2001-05-30 00:07:28 +02:00
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m_health -= 5;
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if ( m_health < 0 )
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2001-05-29 17:56:44 +02:00
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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2001-05-30 00:07:28 +02:00
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m_animPlaying = true;
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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2001-05-29 17:56:44 +02:00
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}
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else
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{
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2001-05-30 00:07:28 +02:00
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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2001-05-29 17:56:44 +02:00
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}
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_START:
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{
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if ( !m_animPlaying )
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{
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m_state = NPC_GENERIC_HIT_DEATH_END;
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if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
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{
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CSoundMediator::playSfx( m_data[m_type].deathSfx );
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}
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m_isDying = true;
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m_speed = -5;
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if (m_data[m_type].skelType)
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{
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m_actorGfx->SetOtPos( 0 );
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}
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_END:
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{
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m_drawRotation += 64 * _frames;
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m_drawRotation &= 4095;
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
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}
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DVECTOR offset = CLevel::getCameraPos();
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if ( Pos.vy - offset.vy > VidGetScrH() )
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{
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if ( m_data[m_type].respawning )
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{
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m_isActive = false;
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m_timerFunc = NPC_TIMER_RESPAWN;
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m_timerTimer = 4 * GameState::getOneSecondInFrames();
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}
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else
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{
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setToShutdown();
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}
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}
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break;
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}
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}
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}
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