SBSPSS/source/hazard/hrckshrd.cpp

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/*=========================================================================
hrckshrd.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HRCKSHRD_H__
#include "hazard\hrckshrd.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRockShardHazard::init()
{
CNpcHazard::init();
m_movementTimer = 2 * GameState::getOneSecondInFrames();
m_respawnRate = 4;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRockShardHazard::processMovement( int _frames )
{
s8 groundHeight;
s8 yMovement;
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_movementTimer <= 0 )
{
Pos = m_base;
}
else
{
Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
}
}
else
{
yMovement = 6 * _frames;
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groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
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if ( groundHeight < yMovement )
{
// colliding with ground
Pos.vy += groundHeight;
m_isActive = false;
m_timerActive = true;
m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
}
else
{
// drop down
Pos.vy += yMovement;
}
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DVECTOR offset = CLevel::getCameraPos();
s32 yPos = Pos.vy - offset.vy;
if ( yPos > VidGetScrH() )
{
m_isActive = false;
m_timerActive = true;
m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
}
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}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcRockShardHazard::processTimer( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
m_timerActive = false;
m_isActive = true;
Pos = m_base;
m_movementTimer = 2 * GameState::getOneSecondInFrames();
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const CRECT *CNpcRockShardHazard::getThinkBBox()
{
CRECT objThinkBox = getCollisionArea();
sBBox &thinkBBox = CThingManager::getThinkBBox();
objThinkBox.y2 = thinkBBox.YMin + 1;
return &objThinkBox;
}