2001-05-15 18:30:28 +02:00
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/*=========================================================================
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pclam.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PCLAM_H__
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#include "platform\pclam.h"
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#endif
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#ifndef __LEVEL_LEVEL_H__
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#include "level\level.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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2001-06-28 22:53:03 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamPlatform::postInit()
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{
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sBBox boundingBox = m_modelGfx->GetBBox();
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2001-07-23 16:16:26 +02:00
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setCollisionSize( 80, 34 );
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2001-06-28 22:53:03 +02:00
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setCollisionCentreOffset( 0, -15 );
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calculateNonRotatedCollisionData();
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setCollisionAngle( m_tiltAngle >> 8 );
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}
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2001-05-15 18:30:28 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcClamPlatform::render()
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{
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2001-05-15 23:41:56 +02:00
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CPlatformThing::render();
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2001-05-15 18:30:28 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-07-23 16:16:26 +02:00
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void CNpcClamPlatform::collidedWith( CThing *_thisThing )
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2001-05-15 18:30:28 +02:00
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{
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2001-07-23 16:16:26 +02:00
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player;
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2001-07-23 21:26:37 +02:00
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// DVECTOR playerPos;
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// CRECT collisionArea;
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// CRECT playerCollisionArea;
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2001-07-23 16:16:26 +02:00
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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2001-07-23 21:26:37 +02:00
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DVECTOR const &playerPos=player->getPos();
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CRECT const &playerCollisionArea = player->getCollisionArea();
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CRECT const &collisionArea=getCollisionArea();
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2001-07-23 16:16:26 +02:00
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s32 threshold = abs( collisionArea.y2 - collisionArea.y1 );
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if ( threshold > 16 )
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{
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threshold = 16;
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}
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if( playerCollisionArea.x2 >= collisionArea.x1 && playerCollisionArea.x1 <= collisionArea.x2 )
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{
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if ( checkCollisionDelta( _thisThing, threshold, collisionArea ) )
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{
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player->setPlatform( this );
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m_clam->stoodOn();
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m_contact = true;
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}
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else
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{
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if( playerPos.vy >= collisionArea.y1 && playerPos.vy <= collisionArea.y2 )
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{
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int height = getHeightFromPlatformAtPosition( playerPos.vx, playerPos.vy );
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if ( height >= -threshold && height < 1 )
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{
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player->setPlatform( this );
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m_clam->stoodOn();
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m_contact = true;
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}
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}
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}
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}
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break;
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}
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case TYPE_NPC:
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case TYPE_HAZARD:
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break;
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default:
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ASSERT(0);
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break;
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}
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}
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