2001-05-03 21:01:23 +02:00
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/*=========================================================================
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pfallnor.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PFALLNOR_H__
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#include "platform\pfallnor.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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2001-05-30 20:31:57 +02:00
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-05-03 21:01:23 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingNoRespawnPlatform::postInit()
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{
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2001-05-05 15:54:34 +02:00
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CNpcPlatform::postInit();
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2001-05-03 21:01:23 +02:00
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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2001-05-30 20:31:57 +02:00
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m_spinFinish = false;
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m_rotation = 0;
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2001-05-03 21:01:23 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingNoRespawnPlatform::processMovement( int _frames )
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{
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2001-05-30 20:31:57 +02:00
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s32 moveX = 0, moveY = 0;
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2001-05-03 21:01:23 +02:00
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s32 distX, distY, heading;
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bool pathComplete;
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2001-07-23 21:26:37 +02:00
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DVECTOR const &offset = CLevel::getCameraPos();
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2001-06-19 22:21:26 +02:00
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2001-05-30 20:31:57 +02:00
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if ( m_spinFinish )
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2001-05-03 21:01:23 +02:00
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{
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2001-05-30 20:31:57 +02:00
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m_rotation += 64 * _frames;
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m_rotation &= 4095;
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if ( m_bounceDir )
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{
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Pos.vx += 2 * _frames;
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}
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else
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{
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Pos.vx -= 2 * _frames;
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}
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Pos.vy += m_speed * _frames;
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2001-06-04 22:12:28 +02:00
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if ( m_speed < 12 )
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2001-05-30 20:31:57 +02:00
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{
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m_speed++;
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}
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s32 yPos = Pos.vy - offset.vy;
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2001-05-30 21:20:38 +02:00
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if ( yPos < 0 || yPos > VidGetScrH() )
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2001-05-30 20:31:57 +02:00
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{
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setToShutdown();
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}
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2001-05-03 21:01:23 +02:00
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}
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else
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{
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2001-05-30 20:31:57 +02:00
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m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading );
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2001-05-03 21:01:23 +02:00
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2001-05-30 20:31:57 +02:00
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if ( pathComplete )
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2001-05-03 21:01:23 +02:00
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{
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2001-05-30 20:31:57 +02:00
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m_spinFinish = true;
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m_speed = -5;
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m_bounceDir = getRnd() % 2;
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2001-07-12 22:44:52 +02:00
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if( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_HAZARD__ACORN_LAND, true );
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2001-05-03 21:01:23 +02:00
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}
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2001-05-30 20:31:57 +02:00
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else
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{
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moveX = 0;
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moveY = m_speed * _frames;
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if ( heading == 3072 )
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{
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moveY = -moveY;
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}
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2001-05-03 21:01:23 +02:00
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2001-05-30 20:31:57 +02:00
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s32 groundHeight = CGameScene::getCollision()->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
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2001-05-03 21:01:23 +02:00
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2001-05-30 20:31:57 +02:00
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if ( groundHeight < moveY )
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2001-05-08 17:35:37 +02:00
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{
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2001-05-30 20:31:57 +02:00
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if ( ( CGameScene::getCollision()->getCollisionBlock( Pos.vx, Pos.vy + groundHeight + 8 ) & COLLISION_TYPE_MASK ) != COLLISION_TYPE_FLAG_DEATH_FALL )
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{
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moveY = groundHeight;
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moveX = 2 * _frames;
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}
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2001-05-08 17:35:37 +02:00
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}
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2001-05-03 21:01:23 +02:00
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}
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2001-06-19 22:21:26 +02:00
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s32 yPos = Pos.vy - offset.vy;
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if ( yPos > VidGetScrH() + 100 )
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{
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setToShutdown();
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}
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2001-05-03 21:01:23 +02:00
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}
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2001-05-30 20:31:57 +02:00
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Pos.vx += moveX;
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Pos.vy += moveY;
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2001-05-22 23:42:39 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-05-30 20:31:57 +02:00
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void CNpcFallingNoRespawnPlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = m_rotation;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int CNpcFallingNoRespawnPlatform::checkCollisionAgainst(CThing *_thisThing, int _frames)
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{
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if ( m_spinFinish )
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{
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return( false );
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}
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else
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{
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return( CNpcPlatform::checkCollisionAgainst( _thisThing, _frames ) );
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}
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}
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