SBSPSS/source/pickups/pickup.cpp

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/*=========================================================================
pickup.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pickup.h"
#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
// For the factory..
#ifndef __PICKUPS_PHEALTH_H__
#include "pickups\phealth.h"
#endif
#ifndef __PICKUPS_PLIFE_H__
#include "pickups\plife.h"
#endif
#ifndef __PICKUPS_PSPATULA_H__
#include "pickups\pspatula.h"
#endif
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#ifndef __PICKUPS_PJLAMMO_H__
#include "pickups\pjlammo.h"
#endif
#ifndef __PICKUPS_PBUBMIX_H__
#include "pickups\pbubmix.h"
#endif
#ifndef __PICKUPS_PGLASSES_H__
#include "pickups\pglasses.h"
#endif
#ifndef __PICKUPS_PSHOES_H__
#include "pickups\pshoes.h"
#endif
#ifndef __PICKUPS_PQUEST_H__
#include "pickups\pquest.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_INGAMEFX_H__
#include <ingamefx.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBasePickup::init()
{
CThing::init();
m_spriteBank=new ("pickup sprite") SpriteBank();
m_spriteBank->load(INGAMEFX_INGAMEFX_SPR);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBasePickup::shutdown()
{
m_spriteBank->dump(); delete m_spriteBank;
CThing::shutdown();
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBasePickup::think(int _frames)
{
CThing::think(_frames);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBasePickup::render()
{
/*
DVECTOR ofs;
int x,y;
ofs=getRenderOffset();
x=Pos.vx-ofs.vx;
y=Pos.vy-ofs.vy;
DrawLine(x-15,y-15,x+15,y+15,255,255,255,0);
DrawLine(x+15,y-15,x-15,y+15,255,255,255,0);
*/
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBasePickup::setPos(const DVECTOR *_pos)
{
Pos=*_pos;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CBasePickup::collect(class CPlayer *_player)
{
shutdown();
delete this;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CBasePickup::getRenderOffset()
{
return CLevel::getCameraPos();
}
/*----------------------------------------------------------------------
Function:
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Purpose: This is basically a factory method for making pickups :)
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Params:
Returns:
---------------------------------------------------------------------- */
CBasePickup *createPickup(const PICKUP_TYPE _type,const DVECTOR *_pos)
{
CBasePickup *pickup;
switch(_type)
{
case PICKUP__100_PERCENT_LIFE:
pickup=new ("100HealthPickup") C100HealthPickup();
break;
case PICKUP__50_PERCENT_LIFE:
pickup=new ("15HealthPickup") C50HealthPickup();
break;
case PICKUP__25_PERCENT_LIFE:
pickup=new ("25HealthPickup") C25HealthPickup();
break;
case PICKUP__LIFE:
pickup=new ("LifePickup") CLifePickup();
break;
case PICKUP__SPATULA:
pickup=new ("SpatulaPickup") CSpatulaPickup();
break;
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case PICKUP__JELLY_LAUNCHER_AMMO:
pickup=new ("JellyLauncherAmmoPickup") CJellyLauncherAmmoPickup();
break;
case PICKUP__BUBBLE_MIXTURE:
pickup=new ("BubbleAmmoPickup") CBubbleMixturePickup();
break;
case PICKUP__GLASSES:
pickup=new ("GlassesPickup") CGlassesPickup();
break;
case PICKUP__SQUEAKY_SHOES:
pickup=new ("ShoesPickup") CShoesPickup();
break;
case PICKUP__QUEST_ITEM__TEST:
pickup=new ("QuestItemPickup") CTestQuestItemPickup();
break;
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default:
ASSERT(!"UNKNOWN PICKUP TYPE");
pickup=new ("Pickup") CBasePickup();
break;
}
pickup->init();
pickup->setPos(_pos);
return pickup;
}
/*===========================================================================
end */