2001-01-24 16:52:31 +01:00
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/*=========================================================================
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psidle.h
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Author: PKG
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLAYER_PSIDLE_H__
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#define __PLAYER_PSIDLE_H__
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "player\pstates.h"
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/* Std Lib
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------- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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2001-02-06 18:15:28 +01:00
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////
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class CPlayerStateBaseIdle : public CPlayerState
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{
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public:
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2001-03-25 22:36:28 +02:00
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void thinkControl(class CPlayerModeBase *CPlayerMode);
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2001-02-06 18:15:28 +01:00
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};
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////
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class CPlayerStateTeeterIdle : public CPlayerStateBaseIdle
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{
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public:
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2001-03-25 22:36:28 +02:00
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virtual void enter(class CPlayerModeBase *_playerMode);
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virtual void think(class CPlayerModeBase *_playerMode);
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2001-02-06 18:15:28 +01:00
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};
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////
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2001-01-29 23:35:18 +01:00
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typedef struct
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{
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int m_startFrame; // Or -1 for none
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int m_loopFrame; // Must exist
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int m_endFrame; // Or -1 for none
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int m_loopCount; // Number of times to run m_loopFrame
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} IdleAnims;
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2001-02-06 18:15:28 +01:00
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class CPlayerStateIdle : public CPlayerStateBaseIdle
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2001-01-24 16:52:31 +01:00
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{
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public:
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2001-03-25 22:36:28 +02:00
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virtual void enter(class CPlayerModeBase *_playerMode);
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virtual void think(class CPlayerModeBase *_playerMode);
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2001-01-24 16:52:31 +01:00
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2001-01-25 18:43:10 +01:00
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private:
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typedef enum
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{
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ANIMSTATE_START,
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ANIMSTATE_LOOP,
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ANIMSTATE_END,
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} ANIMSTATE;
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2001-03-25 22:36:28 +02:00
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void setNextIdleAnim(class CPlayerModeBase *_playerMode);
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2001-01-25 18:43:10 +01:00
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2001-01-29 23:35:18 +01:00
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virtual IdleAnims *getIdleAnimsDb(int _animNo)=0;
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virtual int getNumIdleAnims()=0;
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2001-01-25 18:43:10 +01:00
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int m_idleTime; // Number of idle anims that have been started
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int m_currentIdleAnim;
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ANIMSTATE m_animState;
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int m_loopCount; // Number of times to loop middle section of anim
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2001-01-29 23:35:18 +01:00
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};
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class CPlayerStateUnarmedIdle : public CPlayerStateIdle
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{
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private:
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virtual IdleAnims *getIdleAnimsDb(int _animNo);
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virtual int getNumIdleAnims();
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};
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class CPlayerStateCoralBlowerIdle : public CPlayerStateIdle
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{
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private:
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virtual IdleAnims *getIdleAnimsDb(int _animNo);
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virtual int getNumIdleAnims();
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2001-01-25 18:43:10 +01:00
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2001-01-24 16:52:31 +01:00
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};
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/*----------------------------------------------------------------------
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Globals
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------- */
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/*----------------------------------------------------------------------
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Functions
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--------- */
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/*---------------------------------------------------------------------- */
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#endif /* __PLAYER_PSIDLE_H__ */
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/*===========================================================================
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end */
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