SBSPSS/source/hazard/hfalling.cpp

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/*=========================================================================
hfalling.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __HAZARD_HFALLING_H__
#include "hazard\hfalling.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::init()
{
CNpcHazard::init();
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
m_respawnRate = 4;
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m_bounceFinish = false;
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::processMovement( int _frames )
{
s8 groundHeight;
s8 yMovement;
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if ( m_bounceFinish )
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{
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if ( m_bounceDir )
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{
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Pos.vx += 2 * _frames;
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}
else
{
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Pos.vx -= 2 * _frames;
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}
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Pos.vy += m_speed * _frames;
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if ( m_speed < 5 )
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{
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m_speed++;
}
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DVECTOR offset = CLevel::getCameraPos();
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s32 yPos = Pos.vy - offset.vy;
if ( yPos > VidGetScrH() || yPos < 0 )
{
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m_isActive = false;
m_timerActive = true;
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m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
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}
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}
else
{
if ( m_movementTimer > 0 )
{
m_movementTimer -= _frames;
if ( m_movementTimer <= 0 )
{
Pos = m_base;
}
else
{
Pos.vx = m_base.vx + ( -3 + ( getRnd() % 7 ) );
Pos.vy = m_base.vy + ( -3 + ( getRnd() % 7 ) );
}
}
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else
{
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yMovement = 3 * _frames;
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
if ( groundHeight < yMovement )
{
// colliding with ground
Pos.vy += groundHeight;
m_bounceFinish = true;
m_speed = -5;
m_bounceDir = getRnd() % 2;
}
else
{
// drop down
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Pos.vy += yMovement;
}
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}
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::processTimer( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
m_timerActive = false;
m_isActive = true;
Pos = m_base;
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_bounceFinish = false;
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}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingHazard::collidedWith( CThing *_thisThing )
{
if (!m_bounceFinish && m_movementTimer<=0) CNpcHazard::collidedWith(_thisThing);
}