SBSPSS/source/level/layertile.h

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/************************/
/*** Tile Layer Class ***/
/************************/
#ifndef __LAYER_TILE_H__
#define __LAYER_TILE_H__
/*****************************************************************************/
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struct sTileMap2dElem
{
TSPRT_16 Tile;
sTileMap2dElem *Right;
sTileMap2dElem *Down;
};
struct sTileMap2d
{
int X,Y;
sTileMap2dElem *List;
};
/*****************************************************************************/
class CLayerTile
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{
public:
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enum LAYER_TILE_TYPE
{ // Stored reverse for rendering :o)
LAYER_TILE_TYPE_FORE,
LAYER_TILE_TYPE_ACTION,
LAYER_TILE_TYPE_MID,
LAYER_TILE_TYPE_BACK,
LAYER_TILE_TYPE_MAX
};
enum
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{
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TILE_WIDTH=16,
TILE_HEIGHT=16,
SCREEN_TILE_WIDTH=32, // fast bits ops :o)
SCREEN_TILE_HEIGHT=16, // fast bits ops :o)
SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
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};
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CLayerTile(sLayerHdr *Hdr,sTile *_TileList,sTri *_TriList,sQuad *_QuadList,sVtx *_VtxList);
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virtual ~CLayerTile();
virtual void init()=0;
virtual void shutdown()=0;
virtual void render()=0;
virtual void think(int _frames)=0;
void InitTileMap2d(int X,int Y,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
int GetWidth() {return(LayerHdr->Width);}
int GetHeight() {return(LayerHdr->Height);}
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protected:
void RenderTileMap2d(int X,int Y);
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sLayerHdr *LayerHdr;
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sTile *TileList;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
sTileMapElem *Map;
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int TileMapWidth,TileMapHeight;
sTileMap2d TileMap2d[2]; // Double Buffered
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};
/*****************************************************************************/
#endif