2000-08-29 21:54:22 +02:00
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#include <sys\types.h>
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#include <libapi.h>
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#include <libetc.h>
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#include <libgte.h>
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#include <libgpu.h>
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#include <libcd.h>
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#include <kernel.h>
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#include <libspu.h>
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#include <memory.h>
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#include <libsnd.h>
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#include <stdio.h>
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#include "psxboot\PsxBoot.H"
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#include "fileio\filetab.h"
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#include "fileio\filetab.cpp"
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#define PiracyFilename "\\PIRACY.GFX;1"
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#define LegalFilename "\\LEGAL.GFX;1"
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#define ScreenDelay 50*(5-2)
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2001-01-19 16:55:08 +01:00
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#define ExeFilename "\\SPONGEY.BIN;1"
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2000-08-29 21:54:22 +02:00
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#define CHUNKSIZE 2048
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#define PrgAddr 0x80010000
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#define SCRATCH_RAM 0x1f800000
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//#define DBGMsg printf
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#define DBGMsg
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/*******************************************************************************/
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DB *CurDBuf,DBuf[2];
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/*****************************************************************************/
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static volatile int cdread_status=0;
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static u_char current_cd_mode;
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static int cd_speed=-1;//,buf_sec=-1;
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static void cdread_callback(u_char intr, u_char *result)
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{
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if (intr==CdlComplete)
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{
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cdread_status=0;
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}
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else
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if (intr==CdlDiskError)
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{
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cdread_status=-1;
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}
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else
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{
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cdread_status=-2;
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}
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}
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/*****************************************************************************/
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static void set_cd_speed(int speed)
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{
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if (speed!=cd_speed)
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{
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current_cd_mode=speed?CdlModeSpeed:0;
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do { // Yuk!
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while (CdControl(CdlSetmode,¤t_cd_mode,0)==0);
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} while (CdSync(0,NULL)!=CdlComplete);
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VSync(5);
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cd_speed=speed;
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}
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}
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/*******************************************************************************/
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void LoadFile(char *Filename,char *Dst,long Length)
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{
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CdlFILE RetFile;
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int Len;
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DBGMsg("Load %s\n",Filename);
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while ( !CdSearchFile(&RetFile,(char *)Filename) ) DBGMsg("Not Found\n");
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if(!Length)
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Len=(RetFile.size);
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else
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Len=Length;
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unsigned char mode=CdlModeSpeed;
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DBGMsg("Found\n");
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while (1)
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{
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set_cd_speed(1);
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CdReadCallback(cdread_callback);
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while ( (CdControlB(CdlSetloc,(u_char *)&RetFile.pos,NULL)==0) );
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const unsigned long NumSectors=(unsigned long) (Len / CHUNKSIZE)+1;
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cdread_status=1;
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int OK=CdRead(NumSectors,(u_long *)Dst,current_cd_mode);
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if (OK)
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{
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int C=0;
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while(cdread_status>0)
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{
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C++;
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}
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if (cdread_status==0) break;
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}
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}
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DrawSync(0);
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CdReadCallback(0);
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}
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/*****************************************************************************/
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/*** System Stuff ************************************************************/
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/*****************************************************************************/
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void InitSys(void)
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{
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int Count;
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ResetCallback();
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ResetGraph(0);
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SetGraphDebug(0);
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while (!CdInit());
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// InitGeom();
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CdSetDebug(0);
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// SpuInit();
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SsInit();
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#if defined(__TERRITORY_USA__)
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SetVideoMode(MODE_NTSC);
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#else
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SetVideoMode(MODE_PAL);
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#endif
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SetDefDrawEnv(&DBuf[0].draw, 0,0, FRAME_X, FRAME_Y);
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SetDefDispEnv(&DBuf[0].disp, 0,0, FRAME_X, FRAME_Y);
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SetDefDrawEnv(&DBuf[1].draw, 0,0, FRAME_X, FRAME_Y);
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SetDefDispEnv(&DBuf[1].disp, 0,0, FRAME_X, FRAME_Y);
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setRECT(&DBuf[0].disp.screen, SCREEN_X, SCREEN_Y, 0, FRAME_Y);
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setRECT(&DBuf[1].disp.screen, SCREEN_X, SCREEN_Y, 0, FRAME_Y);
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DBuf[0].disp.isrgb24=DBuf[1].disp.isrgb24=0;
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DBuf[0].draw.isbg = DBuf[1].draw.isbg = 1;
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CurDBuf=DBuf;
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#if !defined(__TERRITORY_USA__)
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DBuf[0].disp.screen.y=24;
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DBuf[1].disp.screen.y=24;
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#endif
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// Stop flicker!!
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Count=2;
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while(Count--)
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{
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PutDrawEnv(&CurDBuf->draw);
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PutDispEnv(&CurDBuf->disp);
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DrawSync(0);
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}
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DBuf[0].draw.isbg = DBuf[1].draw.isbg = 0;
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SetDispMask(1);
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}
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/*****************************************************************************/
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void ShowScreen(char *Filename,int Delay,int FadeOutOnly)
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{
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u_long Count;
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char Fade;
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RECT PicRect;
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POLY_FT4 fp,*Poly=&fp;
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int *Ptr;
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// Set up shade polys
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// SetPolyFT4(Poly);
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// setXYWH(Poly,0,0,SCR_WIDTH,SCR_HEIGHT);
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// Poly->tpage=GetTPage(2,0,512,0);
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// if (!FadeOutOnly)
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{
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setRECT(&PicRect,0,0,1024,512);
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ClearImage(&PicRect,0,0,0);
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// load Screen
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LoadFile(Filename,(char*)LoadBuffer,FRAME_X * FRAME_Y*2);
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setRECT(&PicRect,0,0,FRAME_X,FRAME_Y);
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LoadImage(&PicRect,(u_long*)LoadBuffer);
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// Fade in
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Fade=0;
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// while(Fade<128)
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// {
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// setRGB0(Poly,Fade,Fade,Fade);
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// Fade+=2;
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// DrawPrim(Poly);
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// DrawSync(0);
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// VSync(0);
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// }
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// Wait a while
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// if (Delay<0) return;
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// Count=Delay;
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// while(Count--)
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// {
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// DrawSync(0);
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// }
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}
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// Fade Out
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// Fade=128;
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// while(Fade>0)
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// {
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// setRGB0(&Poly[0],Fade,Fade,Fade);
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// Fade-=2;
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// DrawPrim(&Poly[0]);
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// DrawPrim(&Poly[1]);
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// DrawSync(0);
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// }
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//
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DrawSync(0);
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}
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/*****************************************************************************/
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void (*Func)()=(void (*)())0x80010000;
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int main()
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{
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InitSys();
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ShowScreen(LegalFilename,-1,0);
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CalcFilePos((int*)SCRATCH_RAM);
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int *Ptr=(int*)SCRATCH_RAM;
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while (1)
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{
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int count = VSync( -1 );
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LoadFile(ExeFilename,(char *)PrgAddr,0);
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while ((VSync( -1 ) - count) < ScreenDelay);
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RECT clearRect;
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setRECT(&clearRect,0,0,1024,512);
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// ClearImage(&clearRect,0,0,0);
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// DrawSync(0);
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// SetDispMask(0);
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EnterCriticalSection();
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FlushCache();
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ExitCriticalSection();
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StopCallback();
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Func();
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(((void(**)(void))PrgAddr)[0])();
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}
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return(0);
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}
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