SBSPSS/source/platform/pjellfsh.cpp

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/*=========================================================================
pjellfsh.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PJELLFSH_H__
#include "platform\pjellfsh.h"
#endif
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#ifndef __LEVEL_LEVEL_H__
#include "level\level.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcJellyfishPlatform::postInit()
{
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sBBox boundingBox = m_modelGfx->GetBBox();
boundingBox.YMin += 8;
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
calculateNonRotatedCollisionData();
setCollisionAngle( m_tiltAngle >> 8 );
m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_vertScale = 0;
m_dipCount = 0;
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m_dipOffset = 0;
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcJellyfishPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
if ( m_detectCollision && m_isActive )
{
CPlayer *player;
DVECTOR playerPos;
CRECT collisionArea;
CRECT playerArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
playerPos=player->getPos();
playerArea=player->getCollisionArea();
collisionArea=getCollisionArea();
s32 height = getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy);
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if(playerArea.x2>=collisionArea.x1&&playerArea.x1<=collisionArea.x2&&
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playerPos.vy>=collisionArea.y1&&playerPos.vy<=collisionArea.y2)
//if(((playerArea.x1>=collisionArea.x1&&playerArea.x1<=collisionArea.x2)||(playerArea.x2>=collisionArea.x1&&playerArea.x2<=collisionArea.x2)||(playerArea.x1<=collisionArea.x1&&playerArea.x2>=collisionArea.x2))&&
//((playerArea.y1>=thatRect.y1&&playerArea.y1<=thatRect.y2)||(playerArea.y2>=thatRect.y1&&playerArea.y2<=thatRect.y2)||(playerArea.y1<=thatRect.y1&&playerArea.y2>=thatRect.y2)))
{
player->setPlatform( this );
if( height == 0 )
{
m_contact = true;
}
}
}
break;
}
default:
break;
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcJellyfishPlatform::think( int _frames )
{
/*if ( m_contact )
{
if ( m_vertScale > -2048 )
{
m_vertScale -= 10;
}
Pos.vy += 3;
}
else if ( m_vertScale < 0 )
{
m_vertScale += 10;
}*/
if ( m_contact )
{
if ( m_dipCount < GameState::getOneSecondInFrames() )
{
s16 sineVal = ( m_dipCount << 10 ) / GameState::getOneSecondInFrames();
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m_dipOffset = ( 4 * rcos( sineVal ) ) >> 12;
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m_dipCount += _frames;
}
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else
{
m_dipOffset = 0;
}
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}
else
{
m_dipCount = 0;
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m_dipOffset = 0;
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}
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Pos.vy += m_dipOffset;
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CNpcLinearPlatform::think( _frames );
}