SBSPSS/Utils/MapEdit/Layer.h

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/******************/
/*** Layer Core ***/
/******************/
#ifndef __LAYER_HEADER__
#define __LAYER_HEADER__
#include <Vector>
#include "gl3d.h"
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#include "Map.h"
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/*****************************************************************************/
enum LAYER_ENUMS
{
SELECT_BUFFER_SIZE=16,
};
/*****************************************************************************/
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enum LAYER_TYPE
{
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LAYER_TYPE_TILE=0,
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LAYER_TYPE_MAX
};
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/*****************************************************************************/
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class CCore;
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class CMapEditView;
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class CLayer
{
public:
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CLayer(){};
virtual ~CLayer(){};
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virtual char *GetName();
virtual void SetName(char *_Name);
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virtual int GetType()=0;
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virtual float GetLayerZPosDiv() {return(ZPosDiv);}
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virtual void Render(CCore *Core,Vec &CamPos,BOOL Is3d)=0;
virtual void RenderGrid(CCore *Core,Vec &CamPos)=0;
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virtual void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos)=0;
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virtual void RenderCursor(CCore *Core,Vec &CamPos,BOOL Is3d)=0;
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virtual void InitGUI(CCore *Core)=0;
virtual void UpdateGUI(CCore *Core)=0;
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virtual int GetWidth()=0;
virtual int GetHeight()=0;
virtual void Resize(int Width,int Height)=0;
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virtual void Load(CFile *File,float Version)=0;
virtual void Save(CFile *File)=0;
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// Functions
virtual BOOL SetMode(int NewMode)=0;
virtual BOOL InitMode()=0;
virtual BOOL ExitMode()=0;
virtual BOOL LButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)=0;
virtual BOOL RButtonControl(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos,BOOL DownFlag)=0;
virtual BOOL MouseMove(CCore *Core,CMapEditView *View,UINT nFlags, CPoint &CursorPos)=0;
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virtual BOOL MirrorX(CCore *Core){return(FALSE);};
virtual BOOL MirrorY(CCore *Core){return(FALSE);};
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protected:
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char Name[256];
BOOL Render3dFlag;
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float ZPosDiv,MapSizeDiv;
BOOL ResizeFlag;
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};
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/*****************************************************************************/
#endif