SBSPSS/Utils/MapEdit/MainFrm.h

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// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MAINFRM_H__CEC14D79_A1F2_4281_AA53_544F0924E7D8__INCLUDED_)
#define AFX_MAINFRM_H__CEC14D79_A1F2_4281_AA53_544F0924E7D8__INCLUDED_
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#include "MultiBar.h"
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//#include "LayerList.h"
//#include "LayerTileGUI.h"
//#include "LayerTileToolbar.h"
//#include "LayerShadeGUI.h"
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#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
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/////////////////////////////////////////////////////////////////////////////
class CMainToolBar : public CToolBar
{
public:
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CMainToolBar(){};
~CMainToolBar(){};
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CComboBox m_Combo;
};
/////////////////////////////////////////////////////////////////////////////
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class CMainFrame : public CMDIFrameWnd
{
DECLARE_DYNAMIC(CMainFrame)
public:
CMainFrame();
// Attributes
public:
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CStatusBar *GetStatusBar() {return(&StatusBar);}
CMainToolBar *GetToolBar() {return(&ToolBar);}
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// CDialog *GetDialog(int ID) {return(ParamBar.GetDialog(ID));}
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// Param Bar
CMultiBar *GetParamBar() {return(&ParamBar);}
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// CDialog &GetLayerList() {return(LayerList);}
// CDialog &GetLayerTileGUI() {return(LayerTileGUI);}
// CDialog &GetLayerTileToolbar() {return(LayerTileToolBar);}
// CDialog &GetLayerShadeGUI() {return(LayerShadeGUI);}
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// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMainFrame)
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CMainFrame();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected: // control bar embedded members
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CStatusBar StatusBar;
CMainToolBar ToolBar;
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CMultiBar ParamBar;
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// Sub Dialogs
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// CLayerList LayerList;
// CLayerTileGUI LayerTileGUI;
// CLayerTileToolbar LayerTileToolBar;
// CLayerShadeGUI LayerShadeGUI;
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// Generated message map functions
protected:
//{{AFX_MSG(CMainFrame)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
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enum STATUS_BAR_ENUM
{
STATUS_BAR_SEP=0,
STATUS_BAR_XPOS,
STATUS_BAR_YPOS,
};
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MAINFRM_H__CEC14D79_A1F2_4281_AA53_544F0924E7D8__INCLUDED_)