2001-01-19 21:51:24 +01:00
|
|
|
/*=========================================================================
|
|
|
|
|
|
|
|
nshrkman.cpp
|
|
|
|
|
|
|
|
Author: CRB
|
|
|
|
Created:
|
|
|
|
Project: Spongebob
|
|
|
|
Purpose:
|
|
|
|
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
|
|
#include "enemy\npc.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
|
|
#include "game\game.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
|
|
#include "player\player.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void CNpc::processCloseSharkManAttack( int _frames )
|
|
|
|
{
|
2001-02-22 17:56:27 +01:00
|
|
|
s32 moveX = 0, moveY = 0;
|
|
|
|
s32 groundHeight;
|
2001-01-19 21:51:24 +01:00
|
|
|
s16 decDir, incDir, moveDist;
|
2001-02-22 17:56:27 +01:00
|
|
|
s32 direction;
|
|
|
|
s32 maxHeight = 10;
|
|
|
|
s32 fallSpeed = 2;
|
|
|
|
s8 yMovement = fallSpeed * _frames;
|
2001-01-19 21:51:24 +01:00
|
|
|
|
2001-02-07 17:42:13 +01:00
|
|
|
s16 headingToPlayer = ratan2( playerYDist, playerXDist );
|
2001-01-19 21:51:24 +01:00
|
|
|
|
|
|
|
decDir = m_heading - headingToPlayer;
|
|
|
|
|
|
|
|
if ( decDir < 0 )
|
|
|
|
{
|
|
|
|
decDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
incDir = headingToPlayer - m_heading;
|
|
|
|
|
|
|
|
if ( incDir < 0 )
|
|
|
|
{
|
|
|
|
incDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( decDir < incDir )
|
|
|
|
{
|
|
|
|
moveDist = -decDir;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
moveDist = incDir;
|
|
|
|
}
|
|
|
|
|
2001-01-19 22:46:30 +01:00
|
|
|
s32 xDistWaypoint, yDistWaypoint;
|
|
|
|
|
|
|
|
m_npcPath.getDistToNextWaypoint( Pos, &xDistWaypoint, &yDistWaypoint );
|
|
|
|
|
2001-02-07 17:42:13 +01:00
|
|
|
if ( abs( moveDist ) < 1024 && abs( xDistWaypoint ) >= abs( playerXDist ) )
|
2001-01-19 21:51:24 +01:00
|
|
|
{
|
|
|
|
// continue charge
|
|
|
|
|
2001-02-22 17:56:27 +01:00
|
|
|
if ( playerXDist != 0 )
|
2001-01-19 21:51:24 +01:00
|
|
|
{
|
2001-02-22 17:56:27 +01:00
|
|
|
direction = playerXDist / abs( playerXDist );
|
2001-01-19 21:51:24 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
2001-02-22 17:56:27 +01:00
|
|
|
direction = 1;
|
2001-01-19 21:51:24 +01:00
|
|
|
}
|
|
|
|
|
2001-02-22 17:56:27 +01:00
|
|
|
if ( m_layerCollision->getHeightFromGround( Pos.vx + ( _frames * m_velocity * direction ), Pos.vy ) < -maxHeight )
|
2001-01-19 21:51:24 +01:00
|
|
|
{
|
2001-02-22 17:56:27 +01:00
|
|
|
// there is an obstacle in the way, abort
|
2001-01-19 21:51:24 +01:00
|
|
|
|
2001-02-22 17:56:27 +01:00
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
|
|
m_sensorFunc = NPC_SENSOR_NONE;
|
2001-01-19 21:51:24 +01:00
|
|
|
}
|
2001-02-22 17:56:27 +01:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// check for vertical movement
|
2001-01-19 21:51:24 +01:00
|
|
|
|
2001-02-22 17:56:27 +01:00
|
|
|
groundHeight = m_layerCollision->getHeightFromGround( Pos.vx, Pos.vy, yMovement + 16 );
|
|
|
|
|
|
|
|
if ( groundHeight <= yMovement )
|
|
|
|
{
|
|
|
|
// groundHeight <= yMovement indicates either just above ground or on or below ground
|
|
|
|
|
|
|
|
moveX = _frames * m_velocity * direction;
|
|
|
|
moveY = groundHeight;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// fall
|
|
|
|
|
|
|
|
moveY = yMovement;
|
|
|
|
}
|
|
|
|
|
|
|
|
Pos.vx += moveX;
|
|
|
|
Pos.vy += moveY;
|
|
|
|
}
|
2001-01-19 21:51:24 +01:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
}
|
|
|
|
}
|