2001-04-21 18:38:15 +02:00
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/*=========================================================================
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nsdart.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __ENEMY_NSDART_H__
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#include "enemy\nsdart.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-05-05 00:34:23 +02:00
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#ifndef __PROJECTL_PRNPCSPR_H__
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#include "projectl\prnpcspr.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-21 18:38:15 +02:00
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void CNpcSquidDartEnemy::render()
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{
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SprFrame = NULL;
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if ( m_isActive )
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{
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CEnemyThing::render();
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2001-05-14 23:08:03 +02:00
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if (canRender())
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2001-04-21 19:29:15 +02:00
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{
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2001-05-14 23:08:03 +02:00
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DVECTOR &renderPos=getRenderPos();
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2001-04-21 19:29:15 +02:00
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2001-05-14 23:08:03 +02:00
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int frame = FRM_SQUIDDART_SWIM0001 + ( m_frame >> 8 );
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2001-04-21 18:38:15 +02:00
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2001-05-14 23:08:03 +02:00
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SprFrame = m_spriteBank->printFT4(frame,renderPos.vx,renderPos.vy,m_reversed,0,10);
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2001-05-14 23:21:18 +02:00
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//setRGB0( SprFrame, 255, 128, 255 );
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2001-05-05 16:58:49 +02:00
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2001-05-14 23:08:03 +02:00
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/*s32 XMax = SprFrame->x1 - origRenderPos.vx;
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s32 XMin = SprFrame->x0 - origRenderPos.vx;
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s32 YMax = SprFrame->y2 - origRenderPos.vy;
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s32 YMin = SprFrame->y0 - origRenderPos.vy;*/
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2001-04-27 20:30:19 +02:00
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2001-05-14 23:08:03 +02:00
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s32 XMax = SprFrame->x1 - renderPos.vx;
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s32 XMin = SprFrame->x0 - renderPos.vx;
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2001-04-27 20:30:19 +02:00
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2001-05-14 23:08:03 +02:00
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s32 YMax = SprFrame->y2 - renderPos.vy;
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s32 YMin = SprFrame->y0 - renderPos.vy;
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2001-04-27 20:30:19 +02:00
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2001-05-14 23:08:03 +02:00
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setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
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setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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2001-04-21 18:38:15 +02:00
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}
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}
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}
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2001-05-05 00:34:23 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcSquidDartEnemy::fireAsProjectile( s16 heading )
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{
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m_isActive = false;
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setToShutdown();
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DVECTOR newPos = Pos;
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newPos.vy -= 10;
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CEnemyAsSpriteProjectile *projectile;
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projectile = new( "blower projectile" ) CEnemyAsSpriteProjectile;
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projectile->init( newPos,
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heading,
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CPlayerProjectile::PLAYER_PROJECTILE_DUMBFIRE,
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CPlayerProjectile::PLAYER_PROJECTILE_FINITE_LIFE,
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5*60);
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projectile->setLayerCollision( m_layerCollision );
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projectile->setGraphic( FRM_SQUIDDART_SWIM0001 );
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projectile->setHasRGB( true );
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projectile->setRGB( 255, 128, 255 );
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2001-05-15 00:59:31 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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s32 CNpcSquidDartEnemy::getFrameShift( int _frames )
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{
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return( ( _frames << 8 ) >> 2 );
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}
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