SBSPSS/source/gfx/bubicles.h

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/*=========================================================================
bubicles.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __GFX_BUBICLES_H__
#define __GFX_BUBICLES_H__
/*----------------------------------------------------------------------
Includes
-------- */
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#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
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/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
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// Uncomment to see the emitters on screen
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//#define SHOW_BUBICLE_EMITTERS
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/*----------------------------------------------------------------------
Structure defintions
-------------------- */
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//
// An individual particle and it's associated data
//
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typedef struct RGBPack
{
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u8 m_r,m_g,m_b;
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};
typedef struct
{
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s16 m_life; // Frames to live for
s16 m_vx,m_vdx,m_vxmax; // Velocity, velocitydelta, max velocity
s16 m_vy,m_vdy,m_vymax;
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s16 m_w,m_h; // Size of bubicle
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s16 m_dvSizeChange; // Speed at which bubbles changes height/width
s16 m_theta,m_vtheta;
s16 m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth;
s16 m_ot; // ot
RGBPack m_colour; // Colour
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} BubicleData;
class CBubicle
{
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// We don't really want anyone to instantiate this themselves.. only the factory is allowed to
private:
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enum
{
ACCURACY_SHIFT=6,
};
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CBubicle() {;}
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void create();
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void init(BubicleData *_init,int _x,int _y,int _applyMapOffset);
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void think(int _frames);
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void render();
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int isActive() {return m_active;}
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u8 m_active;
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int m_x;
int m_y;
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s16 m_typeSizeChange; // 0=Width, 1=Height
s16 m_vSizeChange;
s16 m_frameCount;
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s16 m_applyMapOffset;
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sFrameHdr *m_fhBub;
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BubicleData m_data;
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friend class CBubicleFactory;
friend class CBubicleEmitter;
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};
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//
// An emitter
//
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typedef struct
{
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int m_x,m_y,m_w,m_h; // Size and position of emitter
s16 m_birthRate,m_birthAmount; // birthAmount bubicles born every birthRate frames
s16 m_life; // -1 for infinite life
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s16 m_applyMapOffset; // Is bubicle position relative to the map or not?
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BubicleData m_bubicleBase;
BubicleData m_bubicleRange;
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} BubicleEmitterData;
class CBubicleEmitter
{
public:
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void kill();
void setPos(int _x,int _y);
void setSize(int _w,int _h);
void setPosAndSize(int _x,int _y,int _w,int _h) {setPos(_x,_y);setSize(_w,_h);}
int isActive() {return m_active;}
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private:
CBubicleEmitter() {;}
void create();
void init(BubicleEmitterData *_init);
void think(int _frames);
#ifdef SHOW_BUBICLE_EMITTERS
void render();
#endif
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u8 m_active;
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BubicleEmitterData m_data;
int m_frameCount;
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s16 m_spawnFrameCount;
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friend class CBubicleFactory;
};
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//
// Particle factory
//
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class CBubicleFactory
{
public:
static void init();
static void shutdown();
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static void think(int _frames);
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static void render();
static CBubicleEmitter *spawnEmitter(BubicleEmitterData *_init);
static CBubicle *spawnParticle(BubicleEmitterData *_init);
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static sFrameHdr *getBubbleFrameHeader();
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static SpriteBank *getSprites() {return s_sprites;}
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static void setMapOffset(DVECTOR *_offset);
static const DVECTOR *getMapOffset();
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private:
enum
{
NUM_EMITTERS=10,
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NUM_BUBICLES=250,
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};
CBubicleFactory() {;}
static int s_initialised;
static CBubicleEmitter *s_emitters;
static CBubicle *s_bubicles;
static SpriteBank *s_sprites;
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static int s_frameTypeCounter;
static const int s_frameTabSize;
static const int s_frameTabSizeMask;
static sFrameHdr *s_frameTab[];
static const int s_frameTabSrc[];
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static DVECTOR s_mapPositionOffset;
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};
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/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __GFX_BUBICLES_H__ */
/*===========================================================================
end */