SBSPSS/source/platform/pbgeyser.cpp

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/*=========================================================================
pbgeyser.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBGEYSER_H__
#include "platform\pbgeyser.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLATFORM_PBUBBLE_H__
#include "platform\pbubble.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::collidedWith(CThing *_thisThing)
{
// do nothing
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::render()
{
// no rendering
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcGeyserPlatformGenerator::think( int _frames )
{
m_timer -= _frames;
if ( m_timer < 0 )
{
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//m_timer = getRnd() % ( m_data[m_type].initTimer * GameState::getOneSecondInFrames() );
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m_timer = m_dataPtr->initTimer * GameState::getOneSecondInFrames();
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// generate new falling platform
CNpcPlatform *newPlatform;
newPlatform = NULL;
switch( m_targetType )
{
case NPC_BUBBLE_PLATFORM:
{
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//newPlatform = new ("falling platform") CNpcBubblePlatform;
newPlatform = CNpcPlatform::Create( m_targetType );
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break;
}
default:
{
ASSERT( 0 );
break;
}
}
ASSERT(newPlatform);
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newPlatform->setThingSubType( m_targetType );
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newPlatform->setGraphic( m_graphicNum );
DVECTOR startPos = Pos;
startPos.vx += ( -5 + ( getRnd() % 11 ) );
newPlatform->init( startPos );
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newPlatform->setWaypointCount( m_npcPath.getWaypointCount() );
newPlatform->setWaypointPtr( m_npcPath.getWaypointPtr() );
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newPlatform->setTiltable( false );
newPlatform->postInit();
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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/*const CRECT *CNpcGeyserPlatformGenerator::getThinkBBox()
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{
CRECT objThinkBox = getCollisionArea();
sBBox &thinkBBox = CThingManager::getThinkBBox();
objThinkBox.x1 = thinkBBox.XMin;
objThinkBox.x2 = thinkBBox.XMax;
objThinkBox.y1 = thinkBBox.YMin;
objThinkBox.y2 = thinkBBox.YMax;
return &objThinkBox;
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}*/