117 lines
2.3 KiB
C++
117 lines
2.3 KiB
C++
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/*=========================================================================
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thazard.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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/*----------------------------------------------------------------------
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Includes
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-------- */
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#include "triggers\trigger.h"
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#include "triggers\thazard.h"
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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/* Std Lib
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------- */
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/* Data
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---- */
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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/*----------------------------------------------------------------------
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Structure defintions
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-------------------- */
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/*----------------------------------------------------------------------
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Function Prototypes
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------------------- */
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/*----------------------------------------------------------------------
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Vars
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---- */
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CHazardTrigger::init()
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{
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CTrigger::init();
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m_timeout = 0;
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CHazardTrigger::think(int _frames)
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{
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CTrigger::think( _frames );
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if ( m_timeout > 0 )
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{
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m_timeout -= _frames;
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}
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns:
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---------------------------------------------------------------------- */
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void CHazardTrigger::collidedWith(CThing *_thisThing)
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{
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if ( m_timeout <= 0 )
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{
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switch( _thisThing->getThingType() )
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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ATTACK_STATE playerState = player->getAttackState();
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if ( playerState == ATTACK_STATE__BUTT_BOUNCE )
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{
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m_hazard->trigger();
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m_timeout = GameState::getOneSecondInFrames();
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}
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break;
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}
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default:
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break;
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}
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}
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}
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/*===========================================================================
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end */
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