SBSPSS/Utils/Libs/TexGrab/TexGrab.dsp

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# Microsoft Developer Studio Project File - Name="TexGrab" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=TexGrab - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "TexGrab.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "TexGrab.mak" CFG="TexGrab - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "TexGrab - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "TexGrab - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""$/Utils/Libs/TexGrab", WTCAAAAA"
# PROP Scc_LocalPath "."
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CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "TexGrab - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\glib" /I "..\ginlib" /I "..\maths" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
# ADD RSC /l 0x809 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ELSEIF "$(CFG)" == "TexGrab - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
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MTL=midl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\glib" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /YX /FD /GZ /c
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
# ADD RSC /l 0x809 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo
!ENDIF
# Begin Target
# Name "TexGrab - Win32 Release"
# Name "TexGrab - Win32 Debug"
# Begin Source File
SOURCE=.\AllFiles.cpp
# End Source File
# Begin Source File
SOURCE=.\AllFiles.h
# End Source File
# Begin Source File
SOURCE=.\bmploader.cpp
# End Source File
# Begin Source File
SOURCE=.\bmploader.h
# End Source File
# Begin Source File
SOURCE=.\cross.cpp
# End Source File
# Begin Source File
SOURCE=.\cross.h
# End Source File
# Begin Source File
SOURCE=.\grect.cpp
# End Source File
# Begin Source File
SOURCE=.\grect.h
# End Source File
# Begin Source File
SOURCE=.\pak.cpp
# End Source File
# Begin Source File
SOURCE=.\pak.h
# End Source File
# Begin Source File
SOURCE=.\sprset.cpp
# End Source File
# Begin Source File
SOURCE=.\sprset.h
# End Source File
# Begin Source File
SOURCE=.\TexGrab.cpp
# End Source File
# Begin Source File
SOURCE=.\TexGrab.h
# End Source File
# Begin Source File
SOURCE=.\tpage.cpp
# End Source File
# Begin Source File
SOURCE=.\tpage.h
# End Source File
# Begin Source File
SOURCE=.\VImage.cpp
# End Source File
# Begin Source File
SOURCE=.\vimage.h
# End Source File
# End Target
# End Project