SBSPSS/source/system/main.cpp

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2000-08-29 21:54:22 +02:00
/****************/
/*** PSX Main ***/
/****************/
#include <libmcrd.h>
#include "system\global.h"
#include "fileio\fileio.h"
#include "pad\pads.h"
#include "system\vid.h"
#include "gfx\prim.h"
#include "gfx\tpage.h"
#include "utils\utils.h"
#include "system\gp.h"
// scenes
#include "game\game.h"
#ifndef __SYSTEM_GSTATE_H__
#include "system\gstate.h"
#endif
#ifndef __LOCALE_TEXTDBASE_H__
#include "locale\textdbase.h"
#endif
#define SCREEN_GRAB
/*****************************************************************************/
void SaveScreen(RECT R);
/*****************************************************************************/
void InitSystem() // reordered to reduce black screen (hope all is well
{
ResetCallback();
SaveGP();
SetSp(GetSp()|0x807f0000);
// SetDispMask(0);
MemInit();
// MemCardInit( 1 );
// MemCardStart();
PadsInit();
// MemCardStop();
CFileIO::Init();
TranslationDatabase::initialise(false);
TranslationDatabase::loadLanguage(ENGLISH);
PrimInit();
TPInit();
VidInit();
setRndSeed( VidGetTickCount() );
SetDispMask(1);
GameState::initialise();
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
static int s_time = 0;
void dumpDebugMem();
void MainLoop()
{
while (1)
{
GameState::think();
GameState::render();
while(DrawSync(1));
VSync(0);
VidSwapDraw();
PrimDisplay();
PadUpdate();
DbgPollHost();
#if defined(__VERSION_DEBUG__)
#if defined(__DEBUG_MEM__)
dumpDebugMem();
#endif
#if defined(SCREEN_GRAB)
if (PadGetHeld(0) & PAD_L2)
if (PadGetDown(0) & PAD_START) SaveScreen(VidGetScreen()->Draw.clip);
#endif
// PKG - Moved vram viewer to SELECT on pad 2 for art dev machines
if (PadGetDown(0) & PAD_SELECT) VRamViewer();
#endif
}
}
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
int main()
{
CFileIO::GetAllFilePos();
InitSystem();
GameState::setNextScene( &GameScene );
// CXAStream::Init(); // PKG - Stuck here so that it doesn't affect any startup stuff (7/8/00)
MainLoop();
return(0);
}
/*****************************************************************************/
#if defined(SCREEN_GRAB)
#if defined(__VERSION_DEBUG__)
struct sTgaHdr
{
char id; // 0
char colmaptype; // 1
char imagetype; // 2
char fei[2]; // 3
char cml[2]; // 5
char cmes; // 7
short xorig; // 8
short yorig; // 10
short width; // 12
short height; // 14
char depth; // 15
char imagedesc; // 16
};
bool FileExists(char const * Name)
{
int FileHnd;
FileHnd=PCopen((char *)Name,0,0);
if (FileHnd!=-1)
{
PCclose(FileHnd);
return true;
}
else
return false;
}
void SaveScreen(RECT SR)
{
int FileHnd;
static int ScreenNo=0;
sTgaHdr FileHdr;
int W=SR.w;
int H=SR.h;
char Filename[32];
sprintf( Filename, "PRLSR%04d.tga", ScreenNo );
while (FileExists( Filename ) )
{
ScreenNo++;
sprintf( Filename, "PRLSR%04d.tga", ScreenNo );
}
FileHnd=PCcreat((char *)Filename,0);
ASSERT(FileHnd != -1);
//---------------------------------------------------------------------------
// Header
memset(&FileHdr,0 ,sizeof(sTgaHdr));
FileHdr.imagetype= 2; //imagetype
FileHdr.width = W;
FileHdr.height= H;
FileHdr.depth=24;
// FileHdr.imagedesc=24;
PCwrite(FileHnd,(char *)&FileHdr,sizeof(sTgaHdr));
//---------------------------------------------------------------------------
// Data
int x,y;
u16 InBuffer[1024];
u8 OutBuffer[1024*3];
SR.y+=SR.h;
SR.h=1;
for (y=0; y<H; y++)
{
SR.y--;
StoreImage(&SR,(u32*)InBuffer);
for (x=0; x<W; x++)
{
u16 Col;
u8 R,G,B;
Col=InBuffer[x];
R=Col&0x1f;
G=(Col>>5)&0x1f;
B=(Col>>10)&0x1f;
R=R*255/31;
G=G*255/31;
B=B*255/31;
OutBuffer[(x*3)+0]=B;
OutBuffer[(x*3)+1]=G;
OutBuffer[(x*3)+2]=R;
}
PCwrite(FileHnd,(char *)OutBuffer,W*3);
}
//---------------------------------------------------------------------------
PCclose(FileHnd);
}
#endif
#endif