186 lines
4.9 KiB
C++
186 lines
4.9 KiB
C++
|
// LayerShadeGUI.cpp : implementation file
|
||
|
//
|
||
|
|
||
|
#include "stdafx.h"
|
||
|
#include "mapedit.h"
|
||
|
#include "GUILayerShade.h"
|
||
|
|
||
|
#include "MapEditDoc.h"
|
||
|
#include "MainFrm.h"
|
||
|
|
||
|
#ifdef _DEBUG
|
||
|
#define new DEBUG_NEW
|
||
|
#undef THIS_FILE
|
||
|
static char THIS_FILE[] = __FILE__;
|
||
|
#endif
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CGUILayerShade dialog
|
||
|
|
||
|
|
||
|
CGUILayerShade::CGUILayerShade(CWnd* pParent /*=NULL*/)
|
||
|
: CDialog(CGUILayerShade::IDD, pParent)
|
||
|
{
|
||
|
//{{AFX_DATA_INIT(CGUILayerShade)
|
||
|
//}}AFX_DATA_INIT
|
||
|
SetFlag=true;
|
||
|
Map[0][0]=&m_R0; Map[0][1]=&m_G0; Map[0][2]=&m_B0;
|
||
|
Map[1][0]=&m_R1; Map[1][1]=&m_G1; Map[1][2]=&m_B1;
|
||
|
Map[2][0]=&m_R2; Map[2][1]=&m_G2; Map[2][2]=&m_B2;
|
||
|
Map[3][0]=&m_R3; Map[3][1]=&m_G3; Map[3][2]=&m_B3;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void CGUILayerShade::DoDataExchange(CDataExchange* pDX)
|
||
|
{
|
||
|
CDialog::DoDataExchange(pDX);
|
||
|
//{{AFX_DATA_MAP(CGUILayerShade)
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITR0, m_R0);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITG0, m_G0);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITB0, m_B0);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITR1, m_R1);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITG1, m_G1);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITB1, m_B1);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITR2, m_R2);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITG2, m_G2);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITB2, m_B2);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITR3, m_R3);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITG3, m_G3);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_EDITB3, m_B3);
|
||
|
DDX_Control(pDX, IDC_LAYERSHADE_COUNTEDIT, m_Count);
|
||
|
//}}AFX_DATA_MAP
|
||
|
}
|
||
|
|
||
|
|
||
|
BEGIN_MESSAGE_MAP(CGUILayerShade, CDialog)
|
||
|
//{{AFX_MSG_MAP(CGUILayerShade)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITB0, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITB1, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITG0, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITG1, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITR0, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITR1, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITB2, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITB3, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITG2, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITG3, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITR2, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_EDITR3, OnChangeLayershadeEdit)
|
||
|
ON_EN_CHANGE(IDC_LAYERSHADE_COUNTEDIT, OnChangeLayershadeEdit)
|
||
|
//}}AFX_MSG_MAP
|
||
|
END_MESSAGE_MAP()
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
// CGUILayerShade message handlers
|
||
|
void CGUILayerShade::OnOK()
|
||
|
{// Overide the OK close dialog (GRR)
|
||
|
theApp.GetCurrent()->FocusView();
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::SetVal(CEdit &Dlg,int &Val)
|
||
|
{
|
||
|
CString Str;
|
||
|
if (!Dlg) return;
|
||
|
SetFlag=true;
|
||
|
Str.Format("%i",Val);
|
||
|
Dlg.SetWindowText(Str);
|
||
|
SetFlag=false;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::GetVal(CEdit &Dlg,int &Val)
|
||
|
{
|
||
|
CString Str;
|
||
|
if (!Dlg) return;
|
||
|
|
||
|
Dlg.GetWindowText(Str);
|
||
|
if (Str.GetLength())
|
||
|
Val=atoi(Str);
|
||
|
else
|
||
|
Val=0;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::LimitVal(int Min,int Max,CEdit &Dlg)
|
||
|
{
|
||
|
int Val;
|
||
|
if (!Dlg) return;
|
||
|
DWORD Sel=Dlg.GetSel(); // Retain cursor pos :o), Im getting good at this!
|
||
|
|
||
|
GetVal(Dlg,Val);
|
||
|
if (Val<Min) Val=Min;
|
||
|
if (Val>Max) Val=Max;
|
||
|
|
||
|
SetVal(Dlg,Val);
|
||
|
|
||
|
Dlg.SetSel(Sel);
|
||
|
|
||
|
}
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::SetRGB(RGBQUAD &RGB,int Set)
|
||
|
{
|
||
|
int Val;
|
||
|
|
||
|
Val=RGB.rgbRed; SetVal(*Map[Set][0],Val);
|
||
|
Val=RGB.rgbGreen; SetVal(*Map[Set][1],Val);
|
||
|
Val=RGB.rgbBlue; SetVal(*Map[Set][2],Val);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::GetRGB(RGBQUAD &RGB,int Set)
|
||
|
{
|
||
|
int Val;
|
||
|
GetVal(*Map[Set][0],Val); RGB.rgbRed=Val;
|
||
|
GetVal(*Map[Set][1],Val); RGB.rgbGreen=Val;
|
||
|
GetVal(*Map[Set][2],Val); RGB.rgbBlue=Val;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::CheckRGB(int Set)
|
||
|
{
|
||
|
LimitVal(0,255,*Map[Set][0]);
|
||
|
LimitVal(0,255,*Map[Set][1]);
|
||
|
LimitVal(0,255,*Map[Set][2]);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::SetStatus(int Set,bool f)
|
||
|
{
|
||
|
Map[Set][0]->SetReadOnly(f);
|
||
|
Map[Set][1]->SetReadOnly(f);
|
||
|
Map[Set][2]->SetReadOnly(f);
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
void CGUILayerShade::CheckData()
|
||
|
{
|
||
|
int i;
|
||
|
int Count;
|
||
|
|
||
|
SetFlag=true;
|
||
|
LimitVal(2,4,m_Count);
|
||
|
GetCount(Count);
|
||
|
for (i=0; i<4; i++)
|
||
|
{
|
||
|
CheckRGB(i);
|
||
|
SetStatus(i,i>=Count);
|
||
|
}
|
||
|
|
||
|
SetFlag=false;
|
||
|
}
|
||
|
|
||
|
/////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
void CGUILayerShade::OnChangeLayershadeEdit()
|
||
|
{
|
||
|
if (SetFlag) return;
|
||
|
|
||
|
if (theApp.GetCurrent() && m_R0)
|
||
|
{
|
||
|
CheckData();
|
||
|
theApp.GetCurrent()->GUIChanged();
|
||
|
}
|
||
|
}
|