SBSPSS/Utils/MapEdit/GUILayerThing.h

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2001-04-06 18:16:43 +02:00
#if !defined(AFX_GUILAYERTHING_H__2ADF47A2_1F6C_4AA5_8E36_528C50968C89__INCLUDED_)
#define AFX_GUILAYERTHING_H__2ADF47A2_1F6C_4AA5_8E36_528C50968C89__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GUILayerThing.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGUILayerThing dialog
class CGUILayerThing : public CDialog
{
// Construction
public:
CGUILayerThing(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGUILayerThing)
enum { IDD = IDD_LAYER_THING };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGUILayerThing)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGUILayerThing)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILAYERTHING_H__2ADF47A2_1F6C_4AA5_8E36_528C50968C89__INCLUDED_)