SBSPSS/source/player/psbutt.cpp

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/*=========================================================================
psbutt.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psbutt.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
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#ifndef __GAME_GAMEBUBS_H__
#include "game\gamebubs.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
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#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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CPlayerStateButtBounce s_stateButtBounce;
CPlayerStateButtBounceFall s_stateButtBounceFall;
CPlayerStateButtBounceLand s_stateButtBounceLand;
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateButtBounce::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->zeroMoveVelocity();
_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCESTART);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateButtBounce::think(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_BUTTFALL);
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}
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::enter(CPlayerModeBase *_playerMode)
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{
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_playerMode->setAnimNo(ANIM_SPONGEBOB_BUTTBOUNCEEND);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateButtBounceFall::think(CPlayerModeBase *_playerMode)
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{
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_playerMode->fall();
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateButtBounceLand::enter(CPlayerModeBase *_playerMode)
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{
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// DVECTOR pos;
//
// pos=_playerMode->getPlayerPos();
// CGameBubicleFactory::spawnBubicles(pos.vx,pos.vy,40,10,CGameBubicleFactory::TYPE_MEDIUM);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CPlayerStateButtBounceLand::think(CPlayerModeBase *_playerMode)
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{
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if(_playerMode->advanceAnimFrameAndCheckForEndOfAnim())
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{
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_playerMode->setState(STATE_IDLE);
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}
}
/*===========================================================================
end */