2001-01-22 17:01:49 +01:00
|
|
|
/*=========================================================================
|
|
|
|
|
|
|
|
nanemone.cpp
|
|
|
|
|
|
|
|
Author: CRB
|
|
|
|
Created:
|
|
|
|
Project: Spongebob
|
|
|
|
Purpose:
|
|
|
|
|
|
|
|
Copyright (c) 2000 Climax Development Ltd
|
|
|
|
|
|
|
|
===========================================================================*/
|
|
|
|
|
|
|
|
#ifndef __ENEMY_NPC_H__
|
|
|
|
#include "enemy\npc.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __PROJECTL_PROJECTL_H__
|
|
|
|
#include "projectl\projectl.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
|
|
#include "game\game.h"
|
|
|
|
#endif
|
|
|
|
|
2001-01-22 18:44:58 +01:00
|
|
|
#ifndef __PLAYER_PLAYER_H__
|
|
|
|
#include "player\player.h"
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
void CNpc::processCloseAnemone1Attack( int _frames )
|
|
|
|
{
|
|
|
|
s32 moveX, moveY;
|
|
|
|
s16 decDir, incDir, moveDist;
|
|
|
|
CPlayer *player = GameScene.getPlayer();
|
|
|
|
DVECTOR playerPos = player->getPos();
|
|
|
|
s32 xDist, yDist;
|
|
|
|
s16 maxTurnRate = m_data[m_type].turnSpeed;
|
|
|
|
bool withinRange = false;
|
|
|
|
|
|
|
|
xDist = playerPos.vx - this->Pos.vx;
|
|
|
|
|
|
|
|
yDist = playerPos.vy - this->Pos.vy;
|
|
|
|
|
|
|
|
s16 headingToPlayer = ratan2( yDist, xDist );
|
|
|
|
|
|
|
|
decDir = m_baseHeading - headingToPlayer;
|
|
|
|
|
|
|
|
if ( decDir < 0 )
|
|
|
|
{
|
|
|
|
decDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
incDir = headingToPlayer - m_baseHeading;
|
|
|
|
|
|
|
|
if ( incDir < 0 )
|
|
|
|
{
|
|
|
|
incDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( decDir < incDir )
|
|
|
|
{
|
|
|
|
moveDist = decDir;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
moveDist = incDir;
|
|
|
|
}
|
|
|
|
|
|
|
|
// check user is within 45 degrees either way
|
|
|
|
|
|
|
|
if ( moveDist < 512 )
|
|
|
|
{
|
|
|
|
decDir = m_heading - headingToPlayer;
|
|
|
|
|
|
|
|
if ( decDir < 0 )
|
|
|
|
{
|
|
|
|
decDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
incDir = headingToPlayer - m_heading;
|
|
|
|
|
|
|
|
if ( incDir < 0 )
|
|
|
|
{
|
|
|
|
incDir += ONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( decDir < incDir )
|
|
|
|
{
|
|
|
|
moveDist = decDir;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
moveDist = incDir;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( moveDist < -maxTurnRate )
|
|
|
|
{
|
|
|
|
moveDist = -maxTurnRate;
|
|
|
|
}
|
|
|
|
else if ( moveDist > maxTurnRate )
|
|
|
|
{
|
|
|
|
moveDist = maxTurnRate;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
withinRange = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_heading += moveDist;
|
|
|
|
|
|
|
|
m_heading = m_heading % ONE;
|
|
|
|
|
|
|
|
if ( withinRange )
|
|
|
|
{
|
|
|
|
// can fire
|
|
|
|
|
|
|
|
if ( m_timerTimer <= 0 )
|
|
|
|
{
|
|
|
|
CProjectile *projectile;
|
|
|
|
projectile = new( "test projectile" ) CProjectile;
|
|
|
|
projectile->init( Pos, m_heading );
|
|
|
|
|
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2001-01-22 17:01:49 +01:00
|
|
|
|
|
|
|
void CNpc::processCloseAnemone2Attack( int _frames )
|
|
|
|
{
|
|
|
|
int fireLoop;
|
|
|
|
CProjectile *projectile;
|
|
|
|
s16 heading;
|
|
|
|
|
|
|
|
for ( fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
|
|
|
|
{
|
|
|
|
heading = m_baseHeading - 1024 + ( fireLoop * 512 );
|
|
|
|
heading %= 4096;
|
|
|
|
|
|
|
|
projectile = new( "test projectile" ) CProjectile;
|
|
|
|
projectile->init( Pos, heading );
|
|
|
|
}
|
|
|
|
|
|
|
|
m_controlFunc = NPC_CONTROL_MOVEMENT;
|
|
|
|
m_timerFunc = NPC_TIMER_ATTACK_DONE;
|
|
|
|
m_timerTimer = GameState::getOneSecondInFrames();
|
|
|
|
m_sensorFunc = NPC_SENSOR_NONE;
|
|
|
|
}
|