SBSPSS/source/enemy/neyeball.cpp

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/*=========================================================================
neyeball.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NPC_H__
#include "enemy\npc.h"
#endif
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#ifndef __ENEMY_NEYEBALL_H__
#include "enemy\neyeball.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PROJECTL_PROJECTL_H__
#include "projectl\projectl.h"
#endif
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void CNpcEyeballEnemy::processEnemyCollision( CThing *thisThing )
{
// do nothing
}
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void CNpcEyeballEnemy::postInit()
{
CProjectile *projectile;
projectile = new ( "eyeball projectile" ) CProjectile;
projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_FIXED, CProjectile::PROJECTILE_INFINITE_LIFE );
projectile->setLayerCollision( m_layerCollision );
addChild( projectile );
}
bool CNpcEyeballEnemy::processSensor()
{
switch( m_sensorFunc )
{
case NPC_SENSOR_NONE:
return( false );
default:
{
if ( playerXDistSqr + playerYDistSqr < 40000 )
{
m_controlFunc = NPC_CONTROL_CLOSE;
return( true );
}
else
{
return( false );
}
}
}
}
void CNpcEyeballEnemy::processClose( int _frames )
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{
if ( Next )
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{
CProjectile *projectile;
projectile = (CProjectile *) Next;
if ( projectile->getMovementType() == CProjectile::PROJECTILE_FIXED )
{
projectile->setMovementType( CProjectile::PROJECTILE_USER_SEEK );
projectile->setState( CProjectile::PROJECTILE_ATTACK );
}
}
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else
{
CProjectile *projectile;
projectile = new ( "eyeball projectile" ) CProjectile;
projectile->init( Pos, m_fireHeading, CProjectile::PROJECTILE_USER_SEEK, CProjectile::PROJECTILE_INFINITE_LIFE );
projectile->setLayerCollision( m_layerCollision );
projectile->setState( CProjectile::PROJECTILE_ATTACK );
addChild( projectile );
}
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}