SBSPSS/source/triggers/tsecret.cpp

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2001-07-04 18:45:38 +02:00
/*=========================================================================
tsecret.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "triggers\trigger.h"
#include "triggers\tsecret.h"
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#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CSecretAreaTrigger::collidedWith(CThing *_thisThing)
{
switch( _thisThing->getThingType() )
{
case TYPE_PLAYER:
{
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// SB *might* be chopping to hit this trigger, so we only do the collision
// if he would normally hit it.
int x,y,w,h;
DVECTOR pos;
CRECT thisRect;
CRECT const &thatRect=getCollisionArea();
int collided=true;
((CPlayer*)_thisThing)->getPlayerNormalCollisionSize(&x,&y,&w,&h);
pos=_thisThing->getPos();
thisRect.x1=pos.vx+x-(w/2);
thisRect.y1=pos.vy+y-(h/2);
thisRect.x2=thisRect.x1+w;
thisRect.y2=thisRect.y1+h;
if (thisRect.x2<thatRect.x1 || thisRect.x1>thatRect.x2) collided=false;
if (thisRect.y2<thatRect.y1 || thisRect.y1>thatRect.y2) collided=false;
if(collided)
{
// Ok.. so we've actually hit the thing properly :)
CSoundMediator::playSfx(CSoundMediator::SFX_SECRET_AREA);
shutdown();
delete this;
}
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break;
}
default:
break;
}
}
/*===========================================================================
end */