SBSPSS/makefile.gfx

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#----------------------------------------------------------------------------
# MAKEFILE.GFX
#
# Makes all the graphics and data needed for the game
#
# Tabbed for 5 9 (Please do not change)
#
# Created: 10th February 1999 GRLiddon()
#
# Copyright (C) 1997-1999 G R Liddon
#----------------------------------------------------------------------------
#----------------------------------------------------------------------------
# Default Target
# --------------
.PHONY: default
default: all
#----------------------------------------------------------------------------
# Name of the project
# --------------------
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PROJ := spongey
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#----------------------------------------------------------------------------
BUILD_DIR := build
#----------------------------------------------------------------------------
# Includes
# --------
include $(BUILD_DIR)/globals.mak
include $(BUILD_DIR)/getuser.mak
include $(BUILD_DIR)/parse.mak
include $(BUILD_DIR)/outdirs.mak
TEMP_FILE := $(TEMP_BUILD_DIR)/build.tmp
#----------------------------------------------------------------------------
# Text translations
#----------------------------------------------------------------------------
.PHONY: translate cleantranslate
LANGUAGES := swe \
dut \
ita \
ger
TRANS_IN_DIR := $(GAME_DATA_DIR)/translations
TRANS_OUT_DIR := $(DATA_OUT)/translations
TRANS_LBM_OUT_DIR := $(REPORT_DIR)/translations
TRANS_IN_ENG := $(TRANS_IN_DIR)/text.dat
TRANS_FINAL_DAT_FILE := $(TRANS_OUT_DIR)/final.dat
ALL_TRANS_OUT_DIRS := $(TRANS_OUT_DIR) \
$(TRANS_LBM_OUT_DIR)
ALL_TRANS_IN_FILES := $(foreach FILE,$(LANGUAGES),$(TRANS_IN_DIR)/$(FILE).dat)
TRANS_IN_FILES := $(TRANS_IN_ENG) $(ALL_TRANS_IN_FILES)
TRANS_OUT_DAT := $(foreach FILE, $(LANGUAGES),$(TRANS_OUT_DIR)/$(FILE).dat) $(TRANS_OUT_DIR)/id.dat $(TRANS_OUT_DIR)/eng.dat
#$(TRANS_OUT_KANJI_TAB)
TRANS_OUT_HDR := $(INC_DIR)/trans.h
TRANS_OUT_FILES := $(TRANS_OUT_HDR) $(TRANS_OUT_DAT) $(TRANS_OUT_LBM_LIST) $(TRANS_FINAL_DAT_FILE)
$(TRANS_OUT_FILES) : $(TRANS_IN_FILES)
perl tools/perl/pl/lang.pl $(TRANS_IN_ENG) $(TRANS_FINAL_DAT_FILE) $(ALL_TRANS_IN_FILES)
transtext $(LANG_OP) -h:$(TRANS_OUT_HDR) -o:$(TRANS_OUT_DIR) $(TRANS_FINAL_DAT_FILE)
translate : $(TRANS_OUT_FILES)
@$(ECHO) made translations
cleantranslate:
@$(RM) -f $(TRANS_OUT_FILES)
GFX_DATA_OUT += $(TRANS_OUT_DAT)
#----------------------------------------------------------------------------
#--- UI ---------------------------------------------------------------------
#----------------------------------------------------------------------------
UI_GFX_DIR := $(GRAF_DIR)/ui
UI_FONT_DIR := $(UI_GFX_DIR)/font
UI_GFX_OUT_DIR := $(DATA_OUT)/ui
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UI_GFX_FONT_IN := $(GRAF_DIR)/ui/font/pr-fontingame.anm
# $(GRAF_DIR)/ui/ingame/numbers.anm
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UI_GFX_NONTRANS :=
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UI_GFX_NONTRANS_IN := $(foreach FILE,$(UI_GFX_NONTRANS),$(UI_NONTRANS_DIR)/$(FILE))
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UI_GFX_TRANS :=
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UI_GFX_TRANS_IN := $(foreach FILE,$(UI_GFX_TRANS),$(UI_TRANS_DIR)/$(FILE).bmp)
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UI_GFX_TRANS2 :=
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UI_GFX_TRANS2_IN := $(foreach FILE,$(UI_GFX_TRANS2),$(UI_NONTRANS_DIR)/$(FILE))
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UI_GFX_NO_ROT :=
UI_GFX_NO_ROT_IN :=
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UI_GFX_TEX_IN := $(UI_GFX_FONT_IN) ${UI_GFX_NONTRANS_IN} ${UI_GFX_TRANS_IN} ${UI_GFX_TRANS2_IN} ${UI_GFX_NO_ROT_IN}
UI_GFX_TEX_OUT := $(UI_GFX_OUT_DIR)/UIGfx.Spr
UI_GFX_REP_FILE := $(REPORT_DIR)/UIGfx.rep
UI_GFX_HDR_FILE := $(INC_DIR)/UIGfx.h
cleanuigfx :
$(RM) -f $(UI_GFX_TEX_OUT)
uigfx: $(UI_GFX_TEX_IN)
$(UI_GFX_TEX_OUT) : $(UI_GFX_TEX_IN)
@parkgrab -c+ -z+ $(UI_GFX_FONT_IN) ${UI_GFX_TRANS_IN} -c+ -z- ${UI_GFX_NONTRANS_IN} -c- -z- ${UI_GFX_TRANS2_IN} -r- ${UI_GFX_NO_ROT_IN} -b+ -t:31,1,1 -l:$(REPORT_DIR)/ui.lbm -o:$(UI_GFX_TEX_OUT) -k:$(UI_GFX_REP_FILE)
@$(MV) -f $(UI_GFX_OUT_DIR)/uigfx.h $(UI_GFX_HDR_FILE)
GFX_DATA_OUT += $(UI_GFX_TEX_OUT)
#----------------------------------------------------------------------------
# Dirs to Make
#----------------------------------------------------------------------------
GRAF_DIRS_TO_MAKE := $(TRANS_OUT_DIR) \
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$(UI_GFX_OUT_DIR)
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gdirs : $(GRAF_DIRS_TO_MAKE)
$(GRAF_DIRS_TO_MAKE) :
@$(MKDIR) -p $(GRAF_DIRS_TO_MAKE)
@$(ECHO) Created directories $(GRAF_DIRS_TO_MAKE)
#----------------------------------------------------------------------------
# Build the Biflump file
#----------------------------------------------------------------------------
.PHONY: biglump cleanbiglump
BIGLUMP_IN := $(GFX_DATA_OUT)
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BIGLUMP_OUT := $(VERSION_DIR)/BigLump.Bin
BIGLUMP_INC := $(INC_DIR)/BigLump.h
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biglump : $(BIGLUMP_OUT)
cleanbiglump :
@$(RM) -f $(BIGLUMP_OUT)
@$(GLECHO) Cleaned BigLump
$(BIGLUMP_OUT) : $(BIGLUMP_IN)
$(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
# @$(REDIR) $(TEMP_DIR)/BigLump.Scr $(BIGLUMP_IN)
# $(MAKEDATA) -b:$(OUT_DIR)/Data/ -s:$(GAME_DATA_DIR)/DataCache.Scr -s:$(TEMP_DIR)/BigLump.Scr -o:$(BIGLUMP_OUT) -i:$(BIGLUMP_INC)
# All files MUST be in datacache.scr now :oP
#----------------------------------------------------------------------------
# Where it all happens
#----------------------------------------------------------------------------
# WARNING !!!! BigLump must be the last item that all is dependant on. GRL !!!!
all : dirs gdirs \
uigfx \
biglump
@$(ECHO) Graphics made
#----------------------------------------------------------------------------
# end