SBSPSS/source/enemy/nsshark.h

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/*=========================================================================
nsshark.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NSSHARK_H__
#define __ENEMY_NSSHARK_H__
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#include "fx\fx.h"
#include "fx\fxnrgbar.h"
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class CNpcSubSharkEnemy : public CNpcEnemy
{
public:
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virtual void think( int _frames );
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virtual void postInit();
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void render();
virtual void shutdown();
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protected:
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//virtual void processClose( int _frames );
virtual s32 getFrameShift( int _frames );
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virtual void processMovement( int _frames );
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virtual void processShot( int _frames );
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virtual void collidedWith(CThing *_thisThing);
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virtual void setupWaypoints( sThingActor *ThisActor );
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enum NPC_SUB_SHARK_STATE
{
SUB_SHARK_MINE_1 = 0,
SUB_SHARK_MINE_2 = 1,
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SUB_SHARK_GOTO_CHARGE,
SUB_SHARK_DROP,
SUB_SHARK_START_CHARGE,
SUB_SHARK_CHARGE,
SUB_SHARK_END_CHARGE,
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};
enum
{
NPC_SUB_SHARK_HIGH_SPEED = 6,
};
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u8 m_salvoCount;
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bool m_meterOn;
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s32 m_invulnerableTimer;
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DVECTOR m_targetPos;
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CFXNRGBar *m_energyBar;
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};
#endif