SBSPSS/source/platform/pfallnor.cpp

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2001-05-03 21:01:23 +02:00
/*=========================================================================
pfallnor.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PFALLNOR_H__
#include "platform\pfallnor.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingNoRespawnPlatform::postInit()
{
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CNpcPlatform::postInit();
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingNoRespawnPlatform::processMovement( int _frames )
{
s32 moveX, moveY;
s32 distX, distY, heading;
bool pathComplete;
m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading );
if ( pathComplete )
{
setToShutdown();
}
else
{
moveX = 0;
moveY = m_data[m_type].speed * _frames;
if ( heading == 3072 )
{
moveY = -moveY;
}
s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
if ( groundHeight < moveY )
{
moveY = groundHeight;
moveX = 2 * _frames;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
}