SBSPSS/source/map/map.h

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/*=========================================================================
map.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __MAP_MAP_H__
#define __MAP_MAP_H__
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __SYSTEM_GSTATE_H__
#include "system\gstate.h"
#endif
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#ifndef _GLOBAL_HEADER_
#include "system\global.h" // Doh.. just for DVECTOR :/
#endif
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/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
class CMapScene: public CScene
{
public:
void init();
void shutdown();
void render();
void think(int _frames);
int readyToShutdown();
char *getSceneName() {return"Map";}
private:
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void copyImageToScreen(int _file,int _x,int _y,int _w,int _h);
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int isLevelOpen(int _chapter,int _level);
int getSpatulaCollectedCount(int _chapter,int _level);
int getSpatulaAvailableCount(int _chapter,int _level);
int hasQuestItemBeenCollected(int _chapter,int _level);
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class FontBank *m_font;
int m_readyToExit;
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char *m_screenImage;
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class CGUIControlFrame *m_guiFrame;
class SpriteBank *m_spriteBank;
int m_currentChapterSelection;
int m_currentLevelSelection;
DVECTOR m_pointerPos;
DVECTOR m_pointerTarget;
int m_pointerSin;
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};
/*----------------------------------------------------------------------
Globals
------- */
extern CMapScene MapScene;
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __MAP_MAP_H__ */
/*===========================================================================
end */