SBSPSS/source/pickups/pkelp.cpp

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2001-05-29 22:19:24 +02:00
/*=========================================================================
pkelp.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pkelp.h"
#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
#ifndef __GAME_GAMESLOT_H__
#include "game\gameslot.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#include "game/game.h"
/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_SPRITES_H__
#include <sprites.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CKelpTokenPickup::init()
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{
sFrameHdr *fh;
CBasePickup::init();
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__TOKEN);
setCollisionSize(fh->W,fh->H);
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m_collectedFlag=false;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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DVECTOR CKelpTokenPickup::getSizeForPlacement()
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{
DVECTOR size;
sFrameHdr *fh;
fh=CGameScene::getSpriteBank()->getFrameHeader(FRM__TOKEN);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CKelpTokenPickup::collect(class CPlayer *_player)
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{
CBasePickup::collect(_player);
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CGameSlotManager::getSlotData()->collectKelpToken(GameScene.getChapterNumber()-1,GameScene.getLevelNumber()-1,m_tokenNumber);
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m_collectedFlag=true;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CKelpTokenPickup::renderPickup(DVECTOR *_pos)
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{
SpriteBank *sprites;
sFrameHdr *fh;
int x,y;
sprites=CGameScene::getSpriteBank();
fh=sprites->getFrameHeader(FRM__TOKEN);
x=_pos->vx-(fh->W/2);
y=_pos->vy-(fh->H/2);
sprites->printFT4(fh,x,y,0,0,OTPOS__PICKUP_POS);
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CKelpTokenPickup::collidedWith(CThing *_thisThing)
{
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if(!m_collectedFlag)
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{
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switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
case TYPE_NPC:
collect((CPlayer*)_thisThing);
CSoundMediator::playSfx(sfxToPlayWhenCollected());
break;
default:
ASSERT(0);
break;
}
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}
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
bool CKelpTokenPickup::alwaysThink()
{
int level=GameScene.getLevelNumber();
int chapter=GameScene.getChapterNumber();
if ( chapter == 5 && level == 5 ) // snail race
{
return( true );
}
else
{
return( false );
}
}
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/*===========================================================================
end */