2000-08-29 21:54:22 +02:00
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/**********************/
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/*** Main Game File ***/
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/**********************/
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#ifndef __GAME_GAME_H__
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#define __GAME_GAME_H__
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2000-12-07 16:56:20 +01:00
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#include "system\gstate.h"
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#include "level\level.h"
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2000-08-29 21:54:22 +02:00
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2001-01-16 21:55:44 +01:00
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#ifndef __GAME_EVENT_H__
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#include "game\event.h"
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#endif
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2000-08-29 21:54:22 +02:00
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/*****************************************************************************/
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2000-12-07 16:56:20 +01:00
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class FontBank;
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2001-04-04 02:16:26 +02:00
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class SpriteBank;
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2001-04-19 01:04:03 +02:00
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class CPlayer;
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2000-08-29 21:54:22 +02:00
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class CGameScene : public CScene
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{
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public:
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2001-01-15 16:22:33 +01:00
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CGameScene() {;}
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virtual ~CGameScene() {;}
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2000-08-29 21:54:22 +02:00
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2001-04-19 01:04:03 +02:00
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void init();
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virtual void createPlayer();
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virtual int canPause();
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void shutdown();
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void render();
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void think(int _frames);
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int readyToShutdown();
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char *getSceneName() {return "Game";}
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2000-08-29 21:54:22 +02:00
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2001-04-19 01:04:03 +02:00
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CPlayer *getPlayer();
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void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
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2001-02-12 18:18:17 +01:00
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static void setReadyToExit() {s_readyToExit=true;}
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2001-03-05 21:01:25 +01:00
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static void levelFinished() {s_levelFinished=true;}
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2000-08-29 21:54:22 +02:00
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2001-02-09 18:01:04 +01:00
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protected:
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2000-08-29 21:54:22 +02:00
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2001-03-06 23:14:15 +01:00
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void initLevel();
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2001-04-19 01:04:03 +02:00
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void shutdownLevel();
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2001-03-06 23:14:15 +01:00
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2001-04-17 22:57:00 +02:00
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void AspectCorrectCamera();
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2001-02-09 22:41:55 +01:00
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CLevel Level;
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class CPauseMenu *m_pauseMenu;
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class CPlayer *m_player;
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2001-01-22 21:57:39 +01:00
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static FontBank *s_genericFont;
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static MATRIX CamMtx;
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2001-02-12 18:18:17 +01:00
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static int s_readyToExit;
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2001-03-05 21:01:25 +01:00
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static int s_levelFinished;
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2000-10-31 17:41:02 +01:00
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2000-08-29 21:54:22 +02:00
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};
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/*****************************************************************************/
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extern CGameScene GameScene;
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/*****************************************************************************/
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#endif
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