SBSPSS/Utils/MapEdit/LayerShade.h

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/*******************/
/*** Layer Shade ***/
/*******************/
#ifndef __LAYER_SHADE_HEADER__
#define __LAYER_SHADE_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "LayerShadeGui.h"
/*****************************************************************************/
class CCore;
class CLayerShade : public CLayer
{
public:
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enum
{
LAYER_SHADE_RGB_MAX=4,
};
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CLayerShade(){};
CLayerShade(int SubType,int Width,int Height); // New Layer
CLayerShade(CFile *File,int Version); // Load Layer
~CLayerShade();
int GetType() {return(LAYER_TYPE_SHADE);}
int GetSubType() {return(SubType);}
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void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){};
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void RenderSelection(CCore *Core,Vector3 &ThisCam){};
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void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos){};
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void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d){};
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void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
int GetWidth() {return(Width);}
int GetHeight() {return(Height);}
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bool Resize(int _Width,int _Height);
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void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
// Functions
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// bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag) {return(false);}
// bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag) {return(false);}
// bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos) {return(false);}
// bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0){};
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protected:
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void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
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int Width,Height;
int SubType;
CLayerShadeGUI ShadeDlg;
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int Count;
int Pos[LAYER_SHADE_RGB_MAX];
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RGBQUAD RGB[LAYER_SHADE_RGB_MAX];
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};
/*****************************************************************************/
#endif