SBSPSS/source/enemy/nsj2back.cpp

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/*=========================================================================
nsj2back.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NSJ2BACK_H__
#include "enemy\nsj2back.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfish2BackgroundEnemy::postInit()
{
CNpcEnemy::postInit();
m_RGB = 128 + ( 128 << 8 ) + ( 255 << 16 );
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfish2BackgroundEnemy::render()
{
CPlayer *player = GameScene.getPlayer();
if ( player->isWearingGlasses() )
{
SprFrame = NULL;
if ( m_isActive )
{
CEnemyThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SprFrame = CGameScene::getSpriteBank()->printRotatedScaledSprite( FRM_JELLYFISH1_SWIM1 + ( m_frame >> 8 ),renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,15);
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setRGB0( SprFrame, 128, 128, 255 ); // Let me know if these change! ALso ket me know when the different coloured ones go in pls! (pkg)
// get xmax, xmin, ymax, ymin
s32 XMax;
s32 XMin;
s32 YMax;
s32 YMin;
XMin=SprFrame->x0;
if (XMin>SprFrame->x1) XMin=SprFrame->x1;
if (XMin>SprFrame->x2) XMin=SprFrame->x2;
if (XMin>SprFrame->x3) XMin=SprFrame->x3;
XMax=SprFrame->x0;
if (XMax<SprFrame->x1) XMax=SprFrame->x1;
if (XMax<SprFrame->x2) XMax=SprFrame->x2;
if (XMax<SprFrame->x3) XMax=SprFrame->x3;
YMin=SprFrame->y0;
if (YMin>SprFrame->y1) YMin=SprFrame->y1;
if (YMin>SprFrame->y2) YMin=SprFrame->y2;
if (YMin>SprFrame->y3) YMin=SprFrame->y3;
YMax=SprFrame->y0;
if (YMax<SprFrame->y1) YMax=SprFrame->y1;
if (YMax<SprFrame->y2) YMax=SprFrame->y2;
if (YMax<SprFrame->y3) YMax=SprFrame->y3;
XMax -= renderPos.vx;
XMin -= renderPos.vx;
YMax -= renderPos.vy;
YMin -= renderPos.vy;
setCollisionSize( ( XMax - XMin ), ( YMax - YMin ) );
setCollisionCentreOffset( ( XMax + XMin ) >> 1, ( YMax + YMin ) >> 1 );
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}
}
}
}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcSmallJellyfish2BackgroundEnemy::collidedWith( CThing *_thisThing )
{
if ( m_isActive && !m_isCaught && !m_isDying )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
CPlayer *player = (CPlayer *) _thisThing;
ATTACK_STATE playerState = player->getAttackState();
if(playerState==ATTACK_STATE__NONE)
{
if ( !player->isRecoveringFromHit() )
{
switch( m_data[m_type].detectCollision )
{
case DETECT_NO_COLLISION:
{
// ignore
break;
}
case DETECT_ALL_COLLISION:
{
m_oldControlFunc = m_controlFunc;
m_controlFunc = NPC_CONTROL_COLLISION;
processUserCollision( _thisThing );
break;
}
case DETECT_ATTACK_COLLISION_GENERIC:
{
processAttackCollision();
processUserCollision( _thisThing );
break;
}
}
}
}
break;
}
default:
break;
}
}
}