SBSPSS/source/level/level.cpp

231 lines
8.5 KiB
C++
Raw Normal View History

2000-12-06 23:52:00 +01:00
/*************/
/*** Level ***/
/*************/
#include "system\global.h"
#include "fileio\fileio.h"
2000-12-07 16:56:20 +01:00
#include "utils\utils.h"
#include "gfx\tpage.h"
2000-12-08 15:48:50 +01:00
#include "gfx\prim.h"
2000-12-06 23:52:00 +01:00
#include <DStructs.h>
2001-01-15 16:22:33 +01:00
#include "game\game.h"
2000-12-06 23:52:00 +01:00
#include "level\level.h"
2000-12-07 16:56:20 +01:00
#include "level\layertile.h"
2001-01-15 16:22:33 +01:00
#include "level\layerback.h"
2000-12-14 17:38:34 +01:00
#include "level\layertilesolid.h"
#include "level\layertile3d.h"
2001-02-02 20:16:49 +01:00
#include "level\layercollision.h"
2000-12-07 16:56:20 +01:00
2000-12-08 15:48:50 +01:00
#include "pad\pads.h"
2001-01-16 17:20:45 +01:00
DVECTOR CLevel::MapPos;
2001-02-12 20:40:01 +01:00
struct sLvlTab
{
FileEquate TileBank,Level,Tex;
};
sLvlTab LvlTable[]=
{
// C3 L3 - 6 parts
{LEVELS_CHAPTER03_LEVEL03_TBK,LEVELS_CHAPTER03_LEVEL0301_LVL,LEVELS_CHAPTER03_LEVEL03_TEX}, // 0
{LEVELS_CHAPTER03_LEVEL03_TBK,LEVELS_CHAPTER03_LEVEL0302_LVL,LEVELS_CHAPTER03_LEVEL03_TEX}, // 1
{LEVELS_CHAPTER03_LEVEL03_TBK,LEVELS_CHAPTER03_LEVEL0303_LVL,LEVELS_CHAPTER03_LEVEL03_TEX}, // 2
{LEVELS_CHAPTER03_LEVEL03_TBK,LEVELS_CHAPTER03_LEVEL0304_LVL,LEVELS_CHAPTER03_LEVEL03_TEX}, // 3
{LEVELS_CHAPTER03_LEVEL03_TBK,LEVELS_CHAPTER03_LEVEL0305_LVL,LEVELS_CHAPTER03_LEVEL03_TEX}, // 4
{LEVELS_CHAPTER03_LEVEL03_TBK,LEVELS_CHAPTER03_LEVEL0306_LVL,LEVELS_CHAPTER03_LEVEL03_TEX}, // 5
// C3 L4
2001-02-20 16:56:16 +01:00
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0401_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 6
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0402_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 7
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0403_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 8
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 9
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0404X_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 10
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0405_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 11
{LEVELS_CHAPTER03_LEVEL04_TBK,LEVELS_CHAPTER03_LEVEL0406_LVL,LEVELS_CHAPTER03_LEVEL04_TEX}, // 12
2001-02-12 20:40:01 +01:00
// C4 L1
2001-02-20 16:56:16 +01:00
{LEVELS_CHAPTER04_LEVEL01_TBK,LEVELS_CHAPTER04_LEVEL0101_LVL,LEVELS_CHAPTER04_LEVEL01_TEX}, // 13
{LEVELS_CHAPTER04_LEVEL01_TBK,LEVELS_CHAPTER04_LEVEL0102_LVL,LEVELS_CHAPTER04_LEVEL01_TEX}, // 14
{LEVELS_CHAPTER04_LEVEL01_TBK,LEVELS_CHAPTER04_LEVEL0103_LVL,LEVELS_CHAPTER04_LEVEL01_TEX}, // 15
{LEVELS_CHAPTER04_LEVEL01_TBK,LEVELS_CHAPTER04_LEVEL0104_LVL,LEVELS_CHAPTER04_LEVEL01_TEX}, // 16
2001-02-12 20:40:01 +01:00
// C4 L2
2001-02-20 16:56:16 +01:00
{LEVELS_CHAPTER04_LEVEL02_TBK,LEVELS_CHAPTER04_LEVEL0201_LVL,LEVELS_CHAPTER04_LEVEL02_TEX}, //
{LEVELS_CHAPTER04_LEVEL02_TBK,LEVELS_CHAPTER04_LEVEL0202_LVL,LEVELS_CHAPTER04_LEVEL02_TEX}, //
{LEVELS_CHAPTER04_LEVEL02_TBK,LEVELS_CHAPTER04_LEVEL0203_LVL,LEVELS_CHAPTER04_LEVEL02_TEX}, //
{LEVELS_CHAPTER04_LEVEL02_TBK,LEVELS_CHAPTER04_LEVEL0204_LVL,LEVELS_CHAPTER04_LEVEL02_TEX}, //
2001-02-12 20:40:01 +01:00
// C4 L3 - 6 parts
2001-02-13 21:52:06 +01:00
{LEVELS_CHAPTER04_LEVEL03_TBK,LEVELS_CHAPTER04_LEVEL0301_LVL,LEVELS_CHAPTER04_LEVEL03_TEX}, // 10
{LEVELS_CHAPTER04_LEVEL03_TBK,LEVELS_CHAPTER04_LEVEL0302_LVL,LEVELS_CHAPTER04_LEVEL03_TEX}, // 11
{LEVELS_CHAPTER04_LEVEL03_TBK,LEVELS_CHAPTER04_LEVEL0303_LVL,LEVELS_CHAPTER04_LEVEL03_TEX}, // 12
{LEVELS_CHAPTER04_LEVEL03_TBK,LEVELS_CHAPTER04_LEVEL0304_LVL,LEVELS_CHAPTER04_LEVEL03_TEX}, // 13
{LEVELS_CHAPTER04_LEVEL03_TBK,LEVELS_CHAPTER04_LEVEL0305_LVL,LEVELS_CHAPTER04_LEVEL03_TEX}, // 14
{LEVELS_CHAPTER04_LEVEL03_TBK,LEVELS_CHAPTER04_LEVEL0306_LVL,LEVELS_CHAPTER04_LEVEL03_TEX}, // 15
2001-02-12 20:40:01 +01:00
// C3 L4 - 7 parts
2001-02-13 21:52:06 +01:00
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0401_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 16
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0402_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 17
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0403_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 18
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0404_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 19
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0405_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 20
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0406_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 21
{LEVELS_CHAPTER04_LEVEL04_TBK,LEVELS_CHAPTER04_LEVEL0407_LVL,LEVELS_CHAPTER04_LEVEL04_TEX}, // 22
2001-02-12 20:40:01 +01:00
};
extern int s_globalLevelSelectThing;
2001-02-20 16:57:03 +01:00
//int Lvl=13;
2000-12-07 16:56:20 +01:00
/*****************************************************************************/
2001-02-12 18:18:17 +01:00
void CLevel::init()
2000-12-07 16:56:20 +01:00
{
2001-02-20 16:57:03 +01:00
// s_globalLevelSelectThing=Lvl;
2000-12-09 18:22:06 +01:00
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
2000-12-08 15:48:50 +01:00
{
TileLayers[i]=0;
}
2000-12-12 21:56:51 +01:00
MapPos.vx=0;
2001-01-03 23:12:25 +01:00
MapPos.vy=0;
2001-02-12 20:40:01 +01:00
/*
2001-02-06 16:50:59 +01:00
TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL04_TBK,"Tile Bank Data");
2001-01-19 16:47:16 +01:00
LevelHdr=(sLvlHdr *)CFileIO::loadFile(LEVELS_CHAPTER02_LEVEL0401_LVL,"Level Data");
2001-02-09 18:01:04 +01:00
m_levelTPage=TPLoadTex(LEVELS_CHAPTER02_LEVEL04_TEX);
2001-02-12 20:40:01 +01:00
*/
TileBankHdr=(sTileBankHdr *)CFileIO::loadFile(LvlTable[s_globalLevelSelectThing].TileBank,"Tile Bank Data");
LevelHdr=(sLvlHdr *)CFileIO::loadFile(LvlTable[s_globalLevelSelectThing ].Level,"Level Data");
m_levelTPage=TPLoadTex(LvlTable[s_globalLevelSelectThing ].Tex);
2000-12-07 16:56:20 +01:00
2000-12-08 15:48:50 +01:00
initLayers();
2000-12-07 16:56:20 +01:00
}
/*****************************************************************************/
2000-12-08 15:48:50 +01:00
void CLevel::initLayers()
2000-12-07 16:56:20 +01:00
{
2001-02-06 16:50:59 +01:00
sTri *TriList=(sTri*)MakePtr(TileBankHdr,TileBankHdr->TriList);
sQuad *QuadList=(sQuad*)MakePtr(TileBankHdr,TileBankHdr->QuadList);
sVtx *VtxList=(sVtx*)MakePtr(TileBankHdr,TileBankHdr->VtxList);
sTile *TileList=(sTile*)MakePtr(TileBankHdr,TileBankHdr->TileList);
2000-12-07 16:56:20 +01:00
2000-12-08 15:48:50 +01:00
// Back
2001-02-20 16:56:16 +01:00
if (LevelHdr->BackLayer)
2000-12-08 15:48:50 +01:00
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->BackLayer);
2001-02-20 16:56:16 +01:00
CLayerTile *NewLayer=new ("Back Layer") CLayerBack(Layer, TileList, TriList, QuadList, VtxList);
2000-12-12 21:56:51 +01:00
NewLayer->init(MapPos,3);
2000-12-09 18:22:06 +01:00
TileLayers[CLayerTile::LAYER_TILE_TYPE_BACK]=NewLayer;
2000-12-08 15:48:50 +01:00
}
2000-12-12 21:56:51 +01:00
2000-12-08 15:48:50 +01:00
// Mid
if (LevelHdr->MidLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->MidLayer);
2000-12-09 18:22:06 +01:00
CLayerTile *NewLayer=new ("Mid Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
2000-12-12 21:56:51 +01:00
NewLayer->init(MapPos,2);
2000-12-09 18:22:06 +01:00
TileLayers[CLayerTile::LAYER_TILE_TYPE_MID]=NewLayer;
2000-12-08 15:48:50 +01:00
}
2000-12-14 17:38:34 +01:00
2000-12-08 15:48:50 +01:00
// Action
if (LevelHdr->ActionLayer)
2000-12-07 16:56:20 +01:00
{
2000-12-08 15:48:50 +01:00
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
2000-12-14 17:38:34 +01:00
CLayerTile *NewLayer=new ("Action Layer") CLayerTile3d(Layer, TileList, TriList, QuadList, VtxList);
NewLayer->init(MapPos,0);
2000-12-09 18:22:06 +01:00
TileLayers[CLayerTile::LAYER_TILE_TYPE_ACTION]=NewLayer;
2000-12-08 15:48:50 +01:00
}
2000-12-14 17:38:34 +01:00
/*
2000-12-08 15:48:50 +01:00
// Fore
if (LevelHdr->ForeLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ForeLayer);
2000-12-09 18:22:06 +01:00
CLayerTile *NewLayer=new ("Fore Layer") CLayerTile(Layer, TileList, TriList, QuadList, VtxList);
2000-12-08 15:48:50 +01:00
NewLayer->init();
2000-12-09 18:22:06 +01:00
TileLayers[CLayerTile::LAYER_TILE_TYPE_FORE]=NewLayer;
2000-12-07 16:56:20 +01:00
}
2000-12-09 18:22:06 +01:00
*/
2001-02-02 20:16:49 +01:00
// Collision
if (LevelHdr->CollisionLayer)
{
sLayerHdr *Layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->CollisionLayer);
CollisionLayer=new ("Collision Layer") CLayerCollision(Layer);
}
2000-12-06 23:52:00 +01:00
}
/*****************************************************************************/
void CLevel::shutdown()
{
2001-02-12 18:18:17 +01:00
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
{
if (TileLayers[i])
{
TileLayers[i]->shutdown();
delete TileLayers[i];
}
}
2001-02-09 18:01:04 +01:00
TPFree(m_levelTPage);
CollisionLayer->shutdown(); MemFree(CollisionLayer);
MemFree(TileBankHdr);
2000-12-07 16:56:20 +01:00
MemFree(LevelHdr);
2000-12-06 23:52:00 +01:00
}
2000-12-08 15:48:50 +01:00
/*****************************************************************************/
/*****************************************************************************/
2000-12-06 23:52:00 +01:00
/*****************************************************************************/
void CLevel::render()
{
2001-01-08 22:42:07 +01:00
// Setup Constant Rot Matrix
2001-01-15 16:22:33 +01:00
MATRIX *Mtx=CGameScene::GetCamMtx();
2001-01-08 22:42:07 +01:00
2001-01-15 16:22:33 +01:00
SetRotMatrix(Mtx);
SetTransMatrix(Mtx);
2001-01-08 22:42:07 +01:00
// Setup dummy prim to ensure OtPos 0 is initialised (for fast add)
TILE_16 *Prim=GetPrimTILE16();
2001-01-15 16:22:33 +01:00
sOT *ThisOT=OtPtr+LayerOT;
2001-01-08 22:42:07 +01:00
Prim->x0=1024;
Prim->y0=1024;
2001-01-15 16:22:33 +01:00
AddPrim(ThisOT,Prim);
ASSERT(ThisOT->FirstPrim);
2001-01-08 22:42:07 +01:00
2000-12-09 18:22:06 +01:00
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
2000-12-08 15:48:50 +01:00
{
if (TileLayers[i]) TileLayers[i]->render();
}
2001-02-13 23:36:49 +01:00
#ifdef __SHOW_COLLISION__
if(CollisionLayer)
{
CollisionLayer->render(MapPos);
}
#endif
2000-12-06 23:52:00 +01:00
}
/*****************************************************************************/
2000-12-08 15:48:50 +01:00
/*****************************************************************************/
/*****************************************************************************/
2000-12-06 23:52:00 +01:00
void CLevel::think(int _frames)
{
2000-12-09 18:22:06 +01:00
for (int i=0; i<CLayerTile::LAYER_TILE_TYPE_MAX; i++)
2000-12-08 15:48:50 +01:00
{
2000-12-12 21:56:51 +01:00
if (TileLayers[i]) TileLayers[i]->think(MapPos);
2000-12-08 15:48:50 +01:00
}
2000-12-06 23:52:00 +01:00
}
2001-02-12 16:26:00 +01:00
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
DVECTOR CLevel::getMapSize()
{
DVECTOR size;
sLayerHdr *layer;
layer=(sLayerHdr*)MakePtr(LevelHdr,LevelHdr->ActionLayer);
size.vx=layer->Width;
size.vy=layer->Height;
return size;
}
2000-12-06 23:52:00 +01:00
/*****************************************************************************/