SBSPSS/source/player/pmcoral.cpp

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/*=========================================================================
pmcoral.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmcoral.h"
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#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h"
#endif
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// States
#ifndef __PLAYER__PSJUMP_H__
#include "player\psjump.h"
#endif
#ifndef __PLAYER__PSRUN_H__
#include "player\psrun.h"
#endif
#ifndef __PLAYER__PSFALL_H__
#include "player\psfall.h"
#endif
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#ifndef __PLAYER__PSHITGND_H__
#include "player\pshitgnd.h"
#endif
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#ifndef __PLAYER__PSIDLE_H__
#include "player\psidle.h"
#endif
#ifndef __PLAYER__PSDUCK_H__
#include "player\psduck.h"
#endif
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#ifndef __PLAYER__PSSPRING_H__
#include "player\psspring.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
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/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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static CPlayerState *s_stateTable[]=
{
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&s_stateWeaponIdle, // STATE_IDLE
&s_stateWeaponIdle, // STATE_IDLETEETER
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&s_stateJump, // STATE_JUMP
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&s_stateSpring, // STATE_SPRINGUP
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&s_stateWalk, // STATE_RUN
&s_stateFall, // STATE_FALL
&s_stateFallFar, // STATE_FALLFAR
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&s_stateHitGround, // STATE_HITGROUND
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NULL, // STATE_BUTTBOUNCE
NULL, // STATE_BUTTFALL
NULL, // STATE_BUTTLAND
NULL, // STATE_DUCK
NULL, // STATE_SOAKUP
&s_stateGetUp, // STATE_GETUP
};
static PlayerMetrics s_playerMetrics=
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{ {
DEFAULT_PLAYER_JUMP_VELOCITY/2, // PM__JUMP_VELOCITY
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DEFAULT_PLAYER_MAX_JUMP_FRAMES, // PM__MAX_JUMP_FRAMES
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DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES, // PM__MAX_SAFE_FALL_FRAMES
DEFAULT_PLAYER_MAX_RUN_VELOCITY/3, // PM__MAX_RUN_VELOCITY
DEFAULT_PLAYER_RUN_SPEEDUP/2, // PM__RUN_SPEEDUP
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN, // PM__RUN_REVERSESLOWDOWN
DEFAULT_PLAYER_RUN_SLOWDOWN, // PM__RUN_SLOWDOWN
DEFAULT_PLAYER_PLAYER_GRAVITY, // PM__GRAVITY
DEFAULT_PLAYER_TERMINAL_VELOCITY, // PM__TERMINAL_VELOCITY
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DEFAULT_BUTT_FALL_VELOCITY, // PM__BUTT_FALL_VELOCITY
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} };
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeCoralBlower::enter()
{
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m_blowerState=BLOWER_STATE__EMPTY;
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CSoundMediator::playSfx(CSoundMediator::SFX_ITEM__CORAL_BLOWER);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int cbstate=0;
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void CPlayerModeCoralBlower::think()
{
CPlayerModeBase::think();
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switch(m_blowerState)
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{
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case BLOWER_STATE__EMPTY:
if(getPadInputDown()&PI_ACTION&&getState()==STATE_IDLE)
{
m_blowerState=BLOWER_STATE__SUCKING;
}
break;
case BLOWER_STATE__SUCKING:
if(!(getPadInputHeld()&PI_ACTION&&getState()==STATE_IDLE))
{
m_blowerState=BLOWER_STATE__EMPTY;
}
break;
case BLOWER_STATE__FULL:
if(getPadInputDown()&PI_ACTION&&getState()==STATE_IDLE)
{
m_blowerState=BLOWER_STATE__AIMING;
}
break;
case BLOWER_STATE__AIMING:
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if(getState()!=STATE_IDLE)
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{
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m_blowerState=BLOWER_STATE__FULL;
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}
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else if(!(getPadInputHeld()&PI_ACTION))
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{
// Fire!
m_blowerState=BLOWER_STATE__EMPTY;
}
break;
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}
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cbstate=m_blowerState;
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeCoralBlower::renderModeUi()
{
SpriteBank *sb;
sFrameHdr *fh;
sb=m_player->getSpriteBank();
fh=sb->getFrameHeader(FRM__BLOWER);
if(m_blowerState==BLOWER_STATE__FULL||m_blowerState==BLOWER_STATE__AIMING)
{
// Blower has a creature/object inside
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sb->printFT4Scaled(FRM__BLOWER,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT,256+128);
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}
else
{
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sb->printFT4(fh,CPlayer::POWERUPUI_ICONX,CPlayer::POWERUPUI_ICONY,0,0,CPlayer::POWERUPUI_OT);
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}
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
const struct PlayerMetrics *CPlayerModeCoralBlower::getPlayerMetrics()
{
return &s_playerMetrics;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
CPlayerState **CPlayerModeCoralBlower::getStateTable()
{
return s_stateTable;
}
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/*===========================================================================
end */