SBSPSS/source/enemy/nssnake.h

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/*=========================================================================
nssnake.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
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#ifndef __ENEMY_NSSNAKE_H__
#define __ENEMY_NSSNAKE_H__
class CNpcSeaSnakeSegment
{
public:
virtual void init();
virtual void shutdown();
virtual void render();
virtual void processEnemyCollision( CThing *thisThing );
virtual void setScale( u16 scale ) {m_scale = scale;}
CNpcSeaSnakeSegment *m_nextSegment;
virtual void setPos( DVECTOR newPos ) {Pos = newPos;}
virtual DVECTOR getPos() {return( Pos );}
virtual void setHeading( s16 newHeading ) {m_heading = newHeading;}
void updateCollisionArea();
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
virtual void setCollisionSize(int _w,int _h);
virtual void setCollisionCentreOffset(int _x,int _y) {m_collisionCentreOffset.vx=_x;m_collisionCentreOffset.vy=_y;}
virtual CRECT const &getCollisionArea() {return m_collisionArea;}
DVECTOR const &getCollisionCentre() {return m_collisionCentre;}
int getCollisionRadius() {return m_collisionRadius;}
protected:
u16 m_scale;
CActorGfx *m_actorGfx;
DVECTOR Pos;
s16 m_heading;
CRECT m_collisionArea;
DVECTOR m_collisionCentre;
DVECTOR m_collisionCentreOffset;
DVECTOR m_collisionSize;
int m_collisionRadius;
};
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class CNpcSeaSnakeEnemy : public CNpcEnemy
{
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public:
virtual void postInit();
virtual void shutdown();
virtual void render();
virtual int checkCollisionAgainst(CThing *_thisThing, int _frames);
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virtual CRECT const *getThinkBBox();
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protected:
virtual bool processSensor();
virtual void processClose( int _frames );
virtual void processMovement( int _frames );
virtual void processShot( int _frames );
virtual void processEnemyCollision( CThing *thisThing );
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virtual void processUserCollision( CThing *thisThing );
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enum
{
NPC_SEA_SNAKE_SPACING = 4,
NPC_SEA_SNAKE_LENGTH = 10,
};
// position history stuff
class CNpcPositionHistory
{
public:
DVECTOR pos;
CNpcPositionHistory *next;
CNpcPositionHistory *prev;
};
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u8 m_segmentCount;
CNpcSeaSnakeSegment m_segmentArray[NPC_SEA_SNAKE_LENGTH];
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CNpcPositionHistory *m_positionHistory;
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CNpcPositionHistory m_positionHistoryArray[NPC_SEA_SNAKE_SPACING * NPC_SEA_SNAKE_LENGTH];
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s32 m_collTimer;
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s32 m_snapTimer;
s32 m_openTimer;
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};
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#endif