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@ -27,6 +27,10 @@
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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@ -39,9 +43,6 @@
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#include "fx\fxjfish.h"
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#define MJ_CYCLE_WIDTH 400
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#define MJ_HALF_CYCLE_WIDTH ( MJ_CYCLE_WIDTH >> 1 )
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -61,6 +62,55 @@ void CNpcMotherJellyfishEnemy::postInit()
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::setupWaypoints( sThingActor *ThisActor )
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{
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u16 *PntList=(u16*)MakePtr(ThisActor,sizeof(sThingActor));
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u16 newXPos, newYPos;
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s32 startX = 0;
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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setStartPos( newXPos, newYPos );
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addWaypoint( newXPos, newYPos );
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if ( ThisActor->PointCount > 1 )
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{
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for (int pointNum = 1 ; pointNum < ThisActor->PointCount ; pointNum++ )
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{
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newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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addWaypoint( newXPos, newYPos );
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if ( pointNum == 1 )
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{
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setHeading( newXPos, newYPos );
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}
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if ( pointNum == ThisActor->PointCount - 2 )
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{
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startX = newXPos << 4;
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m_base.vx = startX;
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m_base.vy = newYPos << 4;
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}
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else if ( pointNum == ThisActor->PointCount - 1 )
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{
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m_cycleWidth = abs( startX - ( newXPos << 4 ) );
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m_halfCycleWidth = m_cycleWidth >> 1;
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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{
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s32 xDist, yDist;
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@ -72,7 +122,7 @@ void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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case MOTHER_JELLYFISH_RETURN_TO_START_2:
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case MOTHER_JELLYFISH_RETURN_TO_START_3:
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{
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xDist = m_base.vx - this->Pos.vx - MJ_HALF_CYCLE_WIDTH;
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xDist = m_base.vx - this->Pos.vx - m_halfCycleWidth;
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xDistSqr = xDist * xDist;
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yDist = m_base.vy - this->Pos.vy;
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yDistSqr = yDist * yDist;
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@ -87,7 +137,7 @@ void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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m_movementTimer = GameState::getOneSecondInFrames() * 10;
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m_state++;
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m_extension = -MJ_HALF_CYCLE_WIDTH;
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m_extension = -m_halfCycleWidth;
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m_extendDir = EXTEND_RIGHT;
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}
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@ -104,14 +154,14 @@ void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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if ( m_extendDir == EXTEND_RIGHT )
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{
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if ( m_extension < MJ_HALF_CYCLE_WIDTH )
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if ( m_extension < m_halfCycleWidth )
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{
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m_extension += 3 * _frames;
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xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
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Pos.vy = m_base.vy - ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 0;
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}
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@ -129,14 +179,14 @@ void CNpcMotherJellyfishEnemy::processMovement( int _frames )
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}
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else
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{
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if ( m_extension > -MJ_HALF_CYCLE_WIDTH )
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if ( m_extension > -m_halfCycleWidth )
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{
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m_extension -= 3 * _frames;
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xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
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Pos.vy = m_base.vy + ( ( 50 * rsin( ( xExtension << 12 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 2048;
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}
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@ -206,14 +256,14 @@ void CNpcMotherJellyfishEnemy::processClose( int _frames )
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if ( m_extendDir == EXTEND_RIGHT )
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{
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if ( m_extension < MJ_HALF_CYCLE_WIDTH )
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if ( m_extension < m_halfCycleWidth )
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{
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m_extension += 3 * _frames;
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xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
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Pos.vy = m_base.vy - ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 0;
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@ -227,14 +277,14 @@ void CNpcMotherJellyfishEnemy::processClose( int _frames )
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}
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else
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{
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if ( m_extension > -MJ_HALF_CYCLE_WIDTH )
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if ( m_extension > -m_halfCycleWidth )
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{
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m_extension -= 3 * _frames;
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xExtension = ( MJ_HALF_CYCLE_WIDTH * rsin( ( m_extension << 10 ) / MJ_HALF_CYCLE_WIDTH ) ) >> 12;
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xExtension = ( m_halfCycleWidth * rsin( ( m_extension << 10 ) / m_halfCycleWidth ) ) >> 12;
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Pos.vx = m_base.vx + xExtension;
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Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / MJ_CYCLE_WIDTH ) ) >> 12 );
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Pos.vy = m_base.vy + ( ( 50 * rcos( ( xExtension << 11 ) / m_cycleWidth ) ) >> 12 );
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m_heading = 2048;
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@ -20,6 +20,7 @@ public:
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virtual void postInit();
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void render();
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virtual void shutdown();
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virtual void setupWaypoints( sThingActor *ThisActor );
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protected:
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virtual void processClose( int _frames );
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virtual void processMovement( int _frames );
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@ -41,6 +42,8 @@ protected:
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int m_jellyfishCount;
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s32 m_spawnTimer;
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s32 m_cycleWidth;
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s32 m_halfCycleWidth;
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};
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#endif
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@ -362,12 +362,12 @@ CNpcEnemy *CNpcEnemy::Create(sThingActor *ThisActor)
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{
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printf("NPC_MOTHER_JELLYFISH\n");
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if ( CLevel::getCurrentChapterLevel() == 4 )
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/*if ( CLevel::getCurrentChapterLevel() == 4 )
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{
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enemy = new ("mother jellyfish background") CNpcMotherJellyfishBackground;
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enemyType = NPC_MOTHER_JELLYFISH_BACKGROUND;
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}
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else
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else*/
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{
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enemy = new ("mother jellyfish") CNpcMotherJellyfishEnemy;
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}
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void setSpeed( s16 newSpeed ) {m_speed = newSpeed;}
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static CNpcEnemy *Create(sThingActor *ThisActor);
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void setupWaypoints( sThingActor *ThisActor );
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virtual void setupWaypoints( sThingActor *ThisActor );
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virtual int canCollide();
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void setLayerCollision( class CLayerCollision *_layer ) {m_layerCollision=_layer;}
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virtual void setWaypoints( sThingHazard *ThisHazard );
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void addWaypoint( s32 xPos, s32 yPos );
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virtual void setRespawnRate( s16 newRespawnRate ) {m_respawnRate=newRespawnRate;}
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static NPC_HAZARD_UNIT_TYPE getTypeFromMapEdit( u16 newType );
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static CNpcHazard *Create(sThingHazard *ThisHazard);
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@ -96,6 +97,7 @@ protected:
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bool m_extendDir;
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s32 m_heading;
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CModelGfx *m_modelGfx;
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s16 m_respawnRate;
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CThing *m_platform;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBoatHazard::collidedWith( CThing *_thisThing )
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{
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if ( m_isActive )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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CPlayer *player = (CPlayer *) _thisThing;
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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}
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virtual void render();
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protected:
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void processMovement( int _frames );
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virtual void collidedWith(CThing *_thisThing);
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u8 m_reversed;
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};
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{
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CNpcHazard::init();
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m_movementTimer = 3 * GameState::getOneSecondInFrames();
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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m_respawnRate = 4;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -67,7 +69,7 @@ void CNpcFallingHazard::processMovement( int _frames )
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m_isActive = false;
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m_timerActive = true;
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m_timer = 3 * GameState::getOneSecondInFrames();
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m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
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}
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else
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{
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@ -89,6 +91,6 @@ void CNpcFallingHazard::processTimer( int _frames )
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m_timerActive = false;
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m_isActive = true;
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Pos = m_base;
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m_movementTimer = 3 * GameState::getOneSecondInFrames();
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m_movementTimer = 2 * GameState::getOneSecondInFrames();
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}
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}
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m_extension = 0;
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m_velocity = 40;
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m_timer = GameState::getOneSecondInFrames() * 3;
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m_respawnRate = 4;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -75,7 +76,7 @@ void CNpcFireballHazard::processMovement( int _frames )
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m_extension = 0;
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m_isActive = false;
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m_timerActive = true;
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m_timer = 3 * GameState::getOneSecondInFrames();
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m_timer = ( m_respawnRate - 1 ) * GameState::getOneSecondInFrames();
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return;
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}
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CNpcHazard *hazard;
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hazard = CNpcHazard::Create( ThisHazard );
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hazard->setLayerCollision( getCollisionLayer() );
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if ( ThisHazard->Respawn )
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{
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hazard->setRespawnRate( ThisHazard->Respawn );
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}
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}
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}
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