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@ -2030,6 +2030,14 @@ void CPlayer::renderSb(DVECTOR *_pos,int _animNo,int _animFrame)
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int addon;
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POLY_FT4 *ft4;
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// Y clipping ( damn useful when player is dead.. ;)
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if(_pos->vy<0-256||_pos->vy>256+256)
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{
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return;
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}
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if(m_currentMode==PLAYER_MODE_DEAD)
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{
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playerMode=m_lastModeBeforeDeath;
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@ -124,7 +124,7 @@ void CPlayerModeDead::think()
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m_player->setAnimFrame(frame);
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}
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if(m_player->getPos().vy<(GameScene.GetLevel().getMapHeight()+4)*16)
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if(m_player->getPos().vy<GameScene.GetLevel().getMapHeight16()+(4*16))
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{
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if(m_deathMovementType==FALL_TO_DEATH)
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{
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