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@ -27,9 +27,19 @@
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#include "projectl\projectl.h"
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#endif
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#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
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#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
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#endif
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void CNpcEnemy::processFlyingDutchmanMovement( int _frames )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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@ -77,6 +87,15 @@ void CNpcEnemy::processFlyingDutchmanMovement( int _frames )
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
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@ -92,6 +111,13 @@ void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
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if ( playerYDistSqr > 100 )
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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processGenericGotoTarget( _frames, 0, playerYDist, m_data[m_type].speed );
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}
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else
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@ -101,33 +127,49 @@ void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
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case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
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case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
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{
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// fire at player
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s16 heading;
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if ( playerXDist > 0 )
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if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
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{
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heading = 0;
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m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
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m_animPlaying = true;
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m_frame = 0;
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}
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else
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else if ( !m_animPlaying )
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{
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heading = 2048;
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// fire at player
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s16 heading;
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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}
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CProjectile *projectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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break;
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}
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default:
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{
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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// charge player
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if ( playerXDistSqr + playerYDistSqr > 100 )
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@ -154,4 +196,13 @@ void CNpcEnemy::processCloseFlyingDutchmanAttack( int _frames )
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}
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}
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}
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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}
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@ -23,7 +23,7 @@
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void CNpcFriend::processGaryMovement( int _frames )
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{
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s8 multiplier = -1 + ( 2 * m_extension );
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s32 maxHeight = 10;
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s32 maxHeight = 20;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s8 groundHeight;
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@ -228,9 +228,9 @@ void CNpcEnemy::processGenericFixedPathMove( int _frames, s32 *moveX, s32 *moveY
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void CNpcEnemy::processGenericFixedPathWalk( int _frames, s32 *moveX, s32 *moveY )
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{
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s32 maxHeight = 10;
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s32 maxHeight = 20;
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s32 distX, distY;
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s32 fallSpeed = 2;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s32 groundHeight;
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@ -117,7 +117,7 @@ void CNpcEnemy::processCloseHermitCrabAttack( int _frames )
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s32 moveX = 0, moveY = 0;
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s32 groundHeight;
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s32 fallSpeed = 2;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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moveX = 6 * _frames;
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@ -154,6 +154,12 @@ void CNpcEnemy::processCloseHermitCrabAttack( int _frames )
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moveY = groundHeight;
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}
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else
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{
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// fall
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moveY = yMovement;
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}
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Pos.vx = newX;
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Pos.vy += moveY;
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@ -44,38 +44,42 @@ void CNpcEnemy::processCloseSpiderCrabAttack( int _frames )
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if ( m_extendDir == EXTEND_RIGHT )
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{
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newPos.vx += velocity;
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m_extension += velocity;
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m_heading = 0;
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}
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else
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{
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newPos.vx -= velocity;
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m_extension -= velocity;
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m_heading = 2048;
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}
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s32 horizontalExtension = abs( newPos.vx - m_base.vx );
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bool completed = false;
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if ( horizontalExtension > 128 )
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if ( m_extension > 128 )
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{
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if ( m_extendDir == EXTEND_RIGHT )
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{
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newPos.vx = m_base.vx + 128;
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}
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else
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{
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newPos.vx = m_base.vx - 128;
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}
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newPos.vy = m_base.vy;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_extension = 128;
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completed = true;
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}
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else
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else if ( m_extension < -128 )
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{
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newPos.vy = m_base.vy - ( ( 20 * rsin( horizontalExtension << 4 ) ) >> 12 );
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m_extension = -128;
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completed = true;
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}
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newPos.vx = m_base.vx + m_extension;
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newPos.vy = m_base.vy - ( ( 20 * rsin( abs( m_extension ) << 4 ) ) >> 12 );
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( newPos.vx < minX )
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{
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newPos.vx = minX;
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}
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else if ( newPos.vx > maxX )
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{
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newPos.vx = maxX;
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}
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// check for collision with ground
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@ -88,9 +92,22 @@ void CNpcEnemy::processCloseSpiderCrabAttack( int _frames )
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_extension = 0;
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completed = false;
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}
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else
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{
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Pos = newPos;
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}
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if ( completed )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_extension = 0;
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}
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}
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s32 groundHeight;
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s16 decDir, incDir, moveDist;
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s32 direction;
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s32 maxHeight = 10;
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s32 fallSpeed = 2;
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s32 maxHeight = 20;
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s32 fallSpeed = 3;
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s8 yMovement = fallSpeed * _frames;
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s16 headingToPlayer = ratan2( playerYDist, playerXDist );
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