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@ -202,7 +202,7 @@ void CNpcStaticClamEnemy::postInit()
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{
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{
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CNpcClamEnemy::postInit();
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CNpcClamEnemy::postInit();
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m_isStunned = false;
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m_isStunned = 0;
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// create platform in same place
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// create platform in same place
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@ -221,7 +221,7 @@ void CNpcStaticClamEnemy::postInit()
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void CNpcStaticClamEnemy::processClose( int _frames )
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void CNpcStaticClamEnemy::processClose( int _frames )
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{
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{
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if ( !m_animPlaying && !m_isStunned )
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if ( !m_animPlaying && m_isStunned == 0 )
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{
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{
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m_animPlaying = true;
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_animNo = ANIM_CLAM_SIDESNAP;
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@ -231,7 +231,17 @@ void CNpcStaticClamEnemy::processClose( int _frames )
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if ( m_isStunned )
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if ( m_isStunned )
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{
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{
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m_isStunned = false;
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m_isStunned -= _frames;
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if ( m_isStunned < 0 )
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{
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m_isStunned = 0;
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}
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}
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if ( !m_isStunned )
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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}
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}
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}
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@ -253,7 +263,7 @@ void CNpcStaticClamEnemy::collidedWith( CThing *_thisThing )
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CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK );
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CSoundMediator::playSfx( CSoundMediator::SFX_CLAM_ATTACK );
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}
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}
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m_isStunned = true;
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m_isStunned = 2 * GameState::getOneSecondInFrames();
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m_animPlaying = false;
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m_animPlaying = false;
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}
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}
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else
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else
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@ -282,7 +292,7 @@ void CNpcStaticClamEnemy::processCollision()
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m_controlFunc = m_oldControlFunc;
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m_controlFunc = m_oldControlFunc;
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if ( !m_animPlaying && !m_isStunned )
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if ( !m_animPlaying && m_isStunned == 0 )
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{
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{
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m_animPlaying = true;
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m_animPlaying = true;
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m_animNo = ANIM_CLAM_SIDESNAP;
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m_animNo = ANIM_CLAM_SIDESNAP;
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@ -47,7 +47,7 @@ protected:
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virtual void processCollision();
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virtual void processCollision();
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virtual void processAnimFrames( int _frames );
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virtual void processAnimFrames( int _frames );
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u8 m_isStunned;
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s32 m_isStunned;
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};
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};
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#endif
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#endif
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