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@ -62,7 +62,9 @@ void CFXBaseAnim::render()
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DVECTOR &RenderPos=getRenderPos();
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int ThisFrame=Frame>>FrameShift;
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POLY_FT4 *Ft4=m_spriteBank->printRotatedScaledSprite(BaseFrame+ThisFrame,RenderPos.vx,RenderPos.vy,Scale,Scale,0,OtPos*0);
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POLY_FT4 *Ft4=m_spriteBank->printFT4Scaled(BaseFrame+ThisFrame,RenderPos.vx,RenderPos.vy,0,0,OtPos*0,Scale>>4);
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Ft4->u1--; Ft4->u3--;
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Ft4->v2--; Ft4->v3--;
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setRGB0(Ft4,R,G,B);
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}
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