This commit is contained in:
Paul 2001-06-04 21:54:14 +00:00
parent 0261dab265
commit 06a3247fe0
3 changed files with 104 additions and 34 deletions

View File

@ -26,6 +26,10 @@
#include "pad\pads.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __FRONTEND_FRONTEND_H__
#include "frontend\frontend.h"
#endif
@ -142,6 +146,12 @@ void CGameOverScene::render()
case STATE__GAME_OVER:
renderGameOver();
break;
case STATE__EXITING_TO_GAME:
renderContinue();
break;
case STATE__EXITING_TO_FRONT_END:
renderGameOver();
break;
}
}
@ -154,16 +164,6 @@ void CGameOverScene::render()
---------------------------------------------------------------------- */
void CGameOverScene::think(int _frames)
{
if(!CFader::isFading()&&!m_readyToExit)
{
if(PadGetDown(0)&PAD_START)
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&FrontEndScene);
}
}
switch(m_state)
{
case STATE__CONTINUE:
@ -176,7 +176,13 @@ void CGameOverScene::think(int _frames)
case STATE__GAME_OVER:
thinkGameOver(_frames);
break;
case STATE__EXITING_TO_GAME:
thinkContinue(_frames);
break;
case STATE__EXITING_TO_FRONT_END:
break;
}
PAUL_DBGMSG("%d",m_state);
}
@ -202,7 +208,7 @@ void CGameOverScene::initContinue()
{
m_continueFontSin=0;
m_continueFontOffset=100<<2;
m_continueTimer=10*GameState::getOneSecondInFrames()*COUNTDOWN_TIME_MODIFIER;
m_continueTimer=10*COUNTDOWN_TIME_SECOND_LENGTH;
}
void CGameOverScene::thinkContinue(int _frames)
{
@ -231,9 +237,17 @@ void CGameOverScene::thinkContinue(int _frames)
// Countdown ( wait for text to stop first )
if(m_continueTimer)
{
if(PadGetDown(0)&PAD_CROSS)
int pad=PadGetDown(0);
if(pad&PAD_CROSS)
{
m_continueTimer-=m_continueTimer%(GameState::getOneSecondInFrames()*COUNTDOWN_TIME_MODIFIER);
m_continueTimer-=m_continueTimer%COUNTDOWN_TIME_SECOND_LENGTH;
}
else if(pad&PAD_START)
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&GameScene);
m_state=STATE__EXITING_TO_GAME;
}
else
{
@ -249,22 +263,24 @@ void CGameOverScene::thinkContinue(int _frames)
}
}
}
else if(m_state==STATE__CONTINUE_TIMED_OUT)
else if(m_state==STATE__CONTINUE_TIMED_OUT||STATE__EXITING_TO_GAME)
{
// Slide text back off the screen
m_continueFontOffset=m_continueFontOffset-(100<<2);
m_continueFontOffset=(100<<2)-m_continueFontOffset;
move=m_continueFontOffset/10;
if(move==0)
{
move=1;
}
m_continueFontOffset-=move;
if(m_continueFontOffset>(100<<2))
if(m_continueFontOffset<0)
{
m_continueFontOffset=0;
m_state=STATE__GAME_OVER;
if(m_state==STATE__CONTINUE_TIMED_OUT)
{
m_state=STATE__GAME_OVER;
}
}
m_continueFontOffset=m_continueFontOffset+(100<<2);
m_continueFontOffset=(100<<2)-m_continueFontOffset;
}
// Change the text size
@ -272,22 +288,22 @@ void CGameOverScene::thinkContinue(int _frames)
}
void CGameOverScene::renderContinue()
{
if(!CFader::isFading())
{
int yOfs;
char buf[100];
m_font->setColour(255,255,255);
m_font->setColour(242/2,245/2,15/2);
yOfs=m_continueFontOffset>>2;
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__CONTINUE));
m_font->setScale(((msin(m_continueFontSin)*CONTINUE_FONT_SCALE)>>12)+CONTINUE_FONT_BASE_SIZE);
m_font->print(256,50-m_font->getStringHeight(buf)-yOfs,buf);
sprintf(buf,"%d",m_continueTimer/(GameState::getOneSecondInFrames()*COUNTDOWN_TIME_MODIFIER));
sprintf(buf,"%d",m_continueTimer/COUNTDOWN_TIME_SECOND_LENGTH);
m_font->setScale(CONTINUE_FONT_SCALE+CONTINUE_FONT_BASE_SIZE);
m_font->print(256,80-m_font->getStringHeight(buf)-yOfs,buf);
if(!CFader::isFading())
{
if(m_continueFontSin>512&m_state==STATE__CONTINUE)
{
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__PRESS_START));
@ -306,32 +322,67 @@ void CGameOverScene::renderContinue()
---------------------------------------------------------------------- */
void CGameOverScene::initGameOver()
{
m_gameOverTimer=0;
m_finishedGrowingText=false;
}
void CGameOverScene::thinkGameOver(int _frames)
{
if(!m_finishedGrowingText)
{
m_gameOverTimer+=_frames;
}
else
{
if(!CFader::isFading()&&!m_readyToExit&&
PadGetDown(0)&(PAD_START|PAD_CROSS))
{
m_readyToExit=true;
CFader::setFadingOut(CFader::BLACK_FADE);
GameState::setNextScene(&FrontEndScene);
m_state=STATE__EXITING_TO_FRONT_END;
}
}
}
int bigscale=510;
void CGameOverScene::renderGameOver()
{
char buf[100],*bufPtr;
char letter[]=" \0";
int i,len,step,x;
m_font->setColour(255,255,255);
m_font->setColour(80/2,143/2,248/2);
sprintf(buf,"PARTIE TERMINEE");//TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
m_font->setScale(bigscale);
sprintf(buf,TranslationDatabase::getString(STR__BACKEND__GAME_OVER));
bufPtr=buf;
len=strlen(buf);
step=(400<<2)/len;
x=256-(((len*step)/2)>>2);
x=(256<<2)-(((len-1)*step)/2);
for(i=0;i<strlen(buf);i++)
{
letter[0]=*bufPtr++;
m_font->print(x-(m_font->getStringWidth(letter)/2),100,letter);
DrawLine(x,20,x,236,255,255,255,0);
x+=step>>2;
int sin,scale;
sin=(m_gameOverTimer*GAMEOVER_FONT_GROWSPEED)-(i*GAMEOVER_FONT_GROWSPACING);
if(sin>0)
{
if(sin>GAMEOVER_FONT_MAXSIN)
{
sin=GAMEOVER_FONT_MAXSIN;
if(i==strlen(buf)-1)
{
m_finishedGrowingText=true;
}
}
scale=(msin(sin)*GAMEOVER_FONT_SCALE)>>12;
if(scale>50)
{
m_font->setScale(scale);
letter[0]=*bufPtr;
m_font->print(x>>2,100,letter);
}
}
bufPtr++;
x+=step;
}
}

View File

@ -51,6 +51,8 @@ private:
STATE__CONTINUE,
STATE__CONTINUE_TIMED_OUT,
STATE__GAME_OVER,
STATE__EXITING_TO_GAME,
STATE__EXITING_TO_FRONT_END,
} GAMEOVER_STATE;
@ -60,7 +62,7 @@ private:
CONTINUE_STROBE_SPEED=75,
CONTINUE_FONT_SCALE=100,
CONTINUE_FONT_BASE_SIZE=400,
COUNTDOWN_TIME_MODIFIER=2, // Seconds last this many times longer
COUNTDOWN_TIME_SECOND_LENGTH=100, // Each 'second' on the countdown lasts this long
};
void initContinue();
void thinkContinue(int _frames);
@ -70,9 +72,18 @@ private:
int m_continueTimer;
// Game over
enum
{
GAMEOVER_FONT_SCALE=511,
GAMEOVER_FONT_GROWSPEED=150,
GAMEOVER_FONT_GROWSPACING=900,
GAMEOVER_FONT_MAXSIN=1500,
};
void initGameOver();
void thinkGameOver(int _frames);
void renderGameOver();
int m_gameOverTimer;
int m_finishedGrowingText;
GAMEOVER_STATE m_state;

View File

@ -437,8 +437,16 @@ int ScalableFontBank::printChar( char _char,int _x,int _y )
{
if (_char!=' ')
{
sFrameHdr *fh;
POLY_FT4 *Ft4;
if( m_fontData->fontTab[_char]==-1 ) _char='X';
POLY_FT4 *Ft4=m_spriteBank.printFT4Scaled(m_fontData->fontTab[_char],_x,_y,0,0,m_ot,m_fontScale);
fh=m_spriteBank.getFrameHeader(m_fontData->fontTab[_char]);
_x+=((fh->W*m_fontScale)>>9)-(fh->W/2);
_y-=((fh->H*m_fontScale)>>9)-(fh->H/2);
Ft4=m_spriteBank.printFT4Scaled(fh,_x,_y,0,0,m_ot,m_fontScale);
setRGB0(Ft4,m_r,m_g,m_b);
setShadeTex(Ft4,0);