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@ -285,6 +285,11 @@ void SpriteBank::prepareFT4Scaled(POLY_FT4 *_ft4,sFrameHdr *_fh,int _x,int _y,bo
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W>>=8;
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H>>=8;
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// Why not center the thing in here!? (pkg)
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_x-=(((_fh->W*_z)>>8)-_fh->W)/2;
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_y-=(((_fh->H*_z)>>8)-_fh->H)/2;
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setShadeTexPolyFT4(_ft4);
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if (_xFlip)
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{
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