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@ -108,6 +108,7 @@ public:
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virtual u8 canBeCaughtByNet();
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void caughtWithNet();
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virtual int getFrameCount();
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virtual int getFrame() {return( m_frame );}
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void setSpeed( s16 newSpeed ) {m_speed = newSpeed;}
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static CNpcEnemy *Create(sThingActor *ThisActor);
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@ -19,6 +19,19 @@
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#include <sprites.h>
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcShellEnemy::postInit()
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{
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CNpcEnemy::postInit();
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m_shellType = FRM_SHELL_STATIC0000 + ( getRnd() % ( FRM_SHELL_STATIC0002 - FRM_SHELL_STATIC0000 + 1 ) );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -34,7 +47,7 @@ void CNpcShellEnemy::render()
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{
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DVECTOR &renderPos=getRenderPos();
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SprFrame = m_spriteBank->printRotatedScaledSprite( FRM_SHELL_STATIC0000,renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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SprFrame = m_spriteBank->printRotatedScaledSprite( m_shellType,renderPos.vx,renderPos.vy,4096,4096,m_drawRotation,10);
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// get xmax, xmin, ymax, ymin
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@ -21,8 +21,13 @@
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class CNpcShellEnemy : public CNpcEnemy
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{
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public:
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virtual void postInit();
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virtual void render();
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virtual int getFrameCount() {return( 1 );}
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virtual int getFrame() {return( m_shellType );}
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protected:
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u8 m_shellType;
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};
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#endif
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@ -240,6 +240,7 @@ void CPlayerModeCoralBlower::think()
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// Got an enemy.. suck him up
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if(m_enemy->suckUp(getSuckUpPoint(),1))
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{
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m_enemyFrame = m_enemy->getFrame();
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m_blowerState=BLOWER_STATE__FULL;
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}
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}
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@ -276,7 +277,7 @@ void CPlayerModeCoralBlower::think()
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//CActorGfx *projectileGfx;
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//projectileGfx=CActorPool::GetActor((FileEquate)ACTORS_SHELL_SBK);
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//projectile->setGraphic( projectileGfx );
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projectile->setGraphic( FRM_SHELL_STATIC0000 );
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projectile->setGraphic( m_enemyFrame );
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projectile->setHasRGB( false );
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}
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break;
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@ -58,7 +58,8 @@ private:
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DVECTOR *getSuckUpPoint();
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BlowerState m_blowerState;
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class CNpcEnemy *m_enemy;
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class CNpcEnemy *m_enemy;
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u8 m_enemyFrame;
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};
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