This commit is contained in:
Paul 2001-05-09 20:26:11 +00:00
parent 5b1cd02e7d
commit 0e2920be11

View File

@ -257,9 +257,9 @@ void CPlayerStateIdle::setNextIdleAnim(CPlayerModeBase *_playerMode)
static IdleAnims s_unarmedIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 7 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 80 },
{ -1, ANIM_SPONGEBOB_IDLEWIND, -1, 1 },
};
@ -284,9 +284,9 @@ int CPlayerStateUnarmedIdle::getNumIdleAnims()
static IdleAnims s_weaponIdleAnims[]=
{
// start frame loop frame end frame loop count
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 10 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 7 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 5 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 }, // default
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 160 },
{ -1, ANIM_SPONGEBOB_IDLEBREATH, -1, 80 },
{ -1, ANIM_SPONGEBOB_IDLEWEAPON, -1, 1 },
};
static int s_numWeaponIdleAnims=sizeof(s_weaponIdleAnims)/sizeof(IdleAnims);