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@ -237,13 +237,13 @@ INGAMEGFX_SPR_IN := -c+ -z+ $(INGAMEFX_GFX_TRANS_IN) $(PICKUP_GFX_IN) $(UI_GFX
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FRONTEND_GFX_DIR := $(GRAF_DIR)/frontend
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FRONTEND_GFX_DIR := $(GRAF_DIR)/frontend
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# FRONTEND_GFX_OUT_DIR := $(DATA_OUT)/frontend
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# FRONTEND_GFX_OUT_DIR := $(DATA_OUT)/frontend
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FRONTEND_GFX_NONTRANS := sky.bmp
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FRONTEND_GFX_NONTRANS :=
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FRONTEND_GFX_NONTRANS_IN := $(foreach FILE,$(FRONTEND_GFX_NONTRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_NONTRANS_IN := $(foreach FILE,$(FRONTEND_GFX_NONTRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TRANS := +bg1.bmp
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FRONTEND_GFX_TRANS := +bg1.bmp +bg2.bmp +bg3.bmp +bg4.bmp
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FRONTEND_GFX_TRANS_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TRANS_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TRANS_NO_ROT := +island.bmp +sblogo.bmp
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FRONTEND_GFX_TRANS_NO_ROT := +sblogo.bmp
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FRONTEND_GFX_TRANS_NO_ROT_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS_NO_ROT),$(FRONTEND_GFX_DIR)/$(FILE))
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FRONTEND_GFX_TRANS_NO_ROT_IN := $(foreach FILE,$(FRONTEND_GFX_TRANS_NO_ROT),$(FRONTEND_GFX_DIR)/$(FILE))
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####
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####
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@ -103,6 +103,7 @@ private:
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class CScrollyBackground *m_background;
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class CScrollyBackground *m_background;
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class CGUIControlFrame *m_modeMenus[MODE__COUNT];
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class CGUIControlFrame *m_modeMenus[MODE__COUNT];
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int m_mode,m_nextMode;
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int m_mode,m_nextMode;
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static int s_modeBackground[MODE__COUNT];
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int m_exitFlag;
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int m_exitFlag;
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int m_closingDown;
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int m_closingDown;
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